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Spore

Also known as: Spore Creatures (DS)

Does the most hotly anticipated game of 2008 (and 2007, and 2006, too) live up to our epic expectations?

WHAT TO DO, WHAT TO DO?

That’s not to say that I think you made something overly simplistic. I mean, just consider Spore’s opening screen, where three ostensibly simple verbs—Play, Create, Share—are doorways to a dizzying array of 30-plus options ranging from playing the game to adding specific accessories to creatures. After the first time you “Play” through the five more-or-less linear game phases in order (Cell, Creature, Tribe, Civilization, Space), you never need to play them again. Or you can play some over and over and never play others. Or you can play them all repeatedly, but in different ways. Or you can just play with the “Create” tools (creatures; buildings; air, land, and sea vehicles of military, economic, or religious varieties; spaceships) and then “Share” what you’ve made in the Sporepedia, so other people can import it into their game. Or you can play without ever creating anything, instead importing what other people have created and playing with that (although you don’t ever play with other people—their work populates your game world if you turn that feature on, but the server just sucks that info down and then leaves you in peace).


Above: In Creature phase, make allies by copying their actions

I can see you’ve never suffered from options paralysis, Will. And heck, who knew that I did? But it turns out that I’m used to a game telling me what to do—where things are, how things work, what order to do things in, how doing something will affect something else. And when I didn’t initially find that in Spore…well, I felt kinda lost. Even in the Create section (which is where I decided to start before tackling the Play section), I felt overwhelmed at first. Every creator and sub-creator offers different parts to work with, and because I knew I’d be using my creations when I did eventually play the game—or that someone else could import them into their games—I was concerned about whether I was building “useful” items, whether I needed to be aware of how different parts affected my creations’ in-game effectiveness. Was I putting too many claws and not enough big guns on my Backgrabber spaceship? Was Peek, my L-shaped stripy creature with a vertical row of eyeballs and a jaunty three-cornered hat, well-equipped for survival in a religious civilization? Why is the Sporepedia already filled with creations that look like crafted works of art while mine look like I failed LEGOs in kindergarten? Where is a tutorial telling me the “right” way to do this?

And then I realized: games have tutorials. Toys don’t. Kids don’t consider the “right way” to play with a toy—they just amuse themselves with it.

Well, I can tell you, Will—that was an eye-opener. I quit worrying about whether all of the windows on my City Hall were equally spaced apart. I stopped trying to re-create a picture-perfect SpongeBob SquarePants creature. I just…played.

I now understand that this is the crux of enjoying Spore: just play, and not only when you’re using the creators, but in the Play phases, too.


Above: The Sporepedia lets you browse your own saved creations, or those others have uploaded. It's like a biological automat

You’re probably wincing when I tell you that I approached the Play phases—the actual “game,” so to speak—expecting gameplay that matches the depth of Spore’s evolution concept. Because let’s be honest with each other, Will—you and I both know that Spore’s actual gameplay mechanics are elementary, and that for anyone with a modicum of videogame-playing experience, they’ll get very repetitive very quickly. The Cell phase is basically Pac-Man without walls: steer your creature around obstacles toward power-ups. Creature and Tribe phases are Simon Says with hotkeys to ally with other creatures or tribes (by hitting the right keys at the right time) and “RTS for Dummies” to conquer them (right-click to target and attack). Civilization phase amounts to an Age of Empires tutorial (although apparently, experienced strategy gamers are having a hard time with some of it—Dan Stapleton wrote you a little note about it at the end of this review). Even Space phase (which is my favorite, for reasons I’ll explain in a minute) is, at its core, MMO-lite: missions amount to killing five meanies in a set amount of time, fetching a prize in classic FedEx style, or hunting for loot to collect or sell.

I’ll be honest, Will: given that Spore is the most anticipated game of the last however-many years, the sheer simplicity of these play modes was very unexpected. But here’s the thing—and I bet you saw this coming, Mr. Genius Comedy Central Guest: mini-games are fun. Pac-Man is fun. Casual games are fun, especially when they’re set in a humorous, pretty world full of visually fascinating, often giggle-inspiring creatures. And once I understood that Spore’s gameplay mechanics were never going to rise above the very basic—and that what I’ve been expecting of Spore is not what Spore is trying to be—I had a damned good time. This isn’t a game that rewards you for your ability to beat a game, but rather one that rewards you just for playing. In fact, I’ve played about 30 hours of it in the last week alone, mostly in two-hour stretches.

“Aha!” I bet you’re saying. (Or maybe you’re more of a “Eureka!” guy.) “Very good, Kristen. You have realized that Spore is not a game meant for PC Gamer readers to play in 6-8 hour stretches, because while it may have lots of pieces to it, those pieces are the equivalent of casual games or digital sandboxes. They’re toys, pleasant diversions. And since each of them can clearly stand alone, EA is about to employ some sort of brilliant business model that will monetize them individually and make me a metric ton of money!”


Above: Don't be shy - have a look around. Spore loves to reward you with its many play options

I guess that sounds a bit snarky (and of course I have no idea what, if anything, EA plans to do with Spore’s pieces, but if they haven’t mentioned anything to you, you might want to float the idea by them). Sorry—I didn’t mean for it to, especially since I hope that lots of people will play Spore. It may not be a PC-gaming revolution, but I do think it could lower the barrier to entry that keeps many people from committing to anything more than just casual games. Because each of Spore’s parts is so accessible, and because an overarching theme ties them together, I can see people “graduating” from one game phase to the next, growing more comfortable with the idea of doing multiple tasks at once, and then before they realize it, they’re checking out StarCraft II  some really grognard-y EA game like Red Alert 3.

I just wish Spore was a little more… communicative, I think is the word I’m looking for. I actually described it to someone as “undertutorialized,” by which I meant that I spent a lot of time trying to shape outcomes, seemingly to no ultimate effect. That’s all right when you’re not specifically pursuing a goal, but it’s awfully frustrating when you are. For example, in the Tribe phase, I sometimes failed to ally with other tribes, despite repeatedly re-entering the creature creator and making changes that seemed like they should have increased my allying skills (sing, charm, dance, and mime “ta-da!”). The changes didn’t seem to make a difference. I was just as confused by the Evolution History screen that tracked the cultural traits of my evolving civilization—friendly, industrious, or aggressive—because by the time I reached the Space phase, none of those traits seemed to matter. Do certain parts make one spaceship more effective in battle than another? I can’t tell. How can I get the most out of the Sporepedia? I once saw you demonstrate using it to import only yellow creations into your game—how did you do that? I couldn’t figure it out. And while I’m on a roll, where’s the autosave?


 
59 Comments
Order Comments: Newest First | Oldest First
Z-man427  - 1 year 2 months ago 
holy hannah this game looks awesome.
TheWebSwinger  - 1 year 2 months ago 
Hm...between this and IGN I just don't see it getting game of the year anywhere else.
GamesRadarJoeMcNeilly  - 1 year 2 months ago 
I finally have some time set aside to play Spore today - can't wait!!!
lewis42025  - 1 year 2 months ago 
well, i enjoyed the review, and i can honestly say that i still want spore as much as i thought i would. sounds like a very fun game, that has mountains of creativity, that doesnt suck your life away
Squidmonk3j  - 1 year 2 months ago 
Yay i got the Galactic Edition, they only got 2 from where i bought it . and 10 seconds later someone else bought the last one
viney218  - 1 year 2 months ago 
holy cow batman this luks awsum. but remember kids reading is fun and educational 2
hun23  - 1 year 2 months ago 
Gah. I need to wait for Sunday to get it. So close to my birthday... Anyways, nice review and it is good to see some of the community people posting on this (z-man)
Holy Diver  - 1 year 2 months ago 
I wish my computer didnt suck. I really want to play this game. I will pray to Odin that they port it to the 360
purpleshirt  - 1 year 2 months ago 
i completely agree holy driver
my computer is a flyig peice of shit
but i think this game is too massive to run on annything but a pc
it would be sick to play on a 360 though
purpleshirt  - 1 year 2 months ago 
i completely agree holy driver
my computer is a flyig peice of shit
but i think this game is too massive to run on annything but a pc
it would be sick to play on a 360 though
jackf-11  - 1 year 2 months ago 
oh yeah, my computers such a piece, it wont onlylent me not play the creature creator, it just broke down, im using sombody elses
jackf-11  - 1 year 2 months ago 
My computer is such a piece, not only will it not play the creature creator, it just broke down (I'm using somebody else's).
jackf-11  - 1 year 2 months ago 
Sorry it didnt show up till i posted again. Sorry about the triple post.
_jon  - 1 year 2 months ago 
I'm glad I updated my computer. I'll buy my entry ticket into the land of cock-monsters at lunchtime (if it ever stops raining).
darkmagshin  - 1 year 2 months ago 
looks pretty good. i hope this is a big success.
xVFx Velli  - 1 year 2 months ago 
I want to play this really bad... HolyDiver and purpleshirt, wanna rob a bank with me so we can all get enough money to buy a decent computer? (Mine's so old it's made of rocks and sticks haha)
Wizrai  - 1 year 2 months ago 
Very long, but very objective. Love it.
Crossleft501  - 1 year 2 months ago 
been waitin on this game for the last 4 years and looks like it was worth it for the most part
georgeguy  - 1 year 2 months ago 
WHERES the AUTO SAVE??

lol nice review awsome game but my comp sucks so got to pray for a ps3 version
Kyon  - 1 year 2 months ago 
Ah, so it's actually out, then? Thought this day would never come.

I wonder if the DS version's as good.
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The Knowledge
Spore
Spore

Genre: Strategy
Expected release date: 09/07/2008
Published by: Electronic Arts
Developed by: Maxis
Designer: Will Wright
Multiplayer Modes:
Offline
1 player SOLO
9 AWESOME
Read the review