Caring for your race is about logistics, diplomacy and management. Choosing what buildings to construct is one problem, another is deciding whether to finish off the creatures next door. When you finally gather enough resources to build a UFO, you’ll enter the space phase.
This is the meat of Spore - you’re given a galaxy full of races and terraforming missiles to play with. Planet hopping, first contact making, death-star building: it’s a game of almost unlimited scale. But like all of these phases, there are problems.









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