When we last checked in on Space Siege, Chris Taylor’s classic action role-playing game series Dungeon Siege series was spinning off into the future, trading goblins for aliens (exchange rate: 2.4 aliens per goblin). While clearly a rehash of three-year-old Dungeon Siege II technology, SS shares the same dungeon-crawling appeal transplanted to a new setting, and introduces substantial new gameplay elements and philosophical questions
There’s nothing too deep or life-encompassing about Space Siege. It is, like its goblin-bound forebear, Dungeon Siege, basically about the hack and slash. This time, however, the slash is done with an arm-mounted laser-swordfork thing, and the hack is, well, more like a blast. Grenades, electrical discharges, blazing autocannons: you’re reaping revenge as a hi-tech cyborg killer on a technology curve that would make the Terminator blush.