Space Siege


By Dan Stapleton posted 3 years, 8 months ago

When we last checked in on Space Siege, Chris Taylor’s classic action role-playing game series Dungeon Siege series was spinning off into the future, trading goblins for aliens (exchange rate: 2.4 aliens per goblin). While clearly a rehash of three-year-old Dungeon Siege II technology, SS shares the same dungeon-crawling appeal transplanted to a new setting, and introduces substantial new gameplay elements and philosophical questions


By Jim Rossignol posted 3 years, 9 months ago

There’s nothing too deep or life-encompassing about Space Siege. It is, like its goblin-bound forebear, Dungeon Siege, basically about the hack and slash. This time, however, the slash is done with an arm-mounted laser-swordfork thing, and the hack is, well, more like a blast. Grenades, electrical discharges, blazing autocannons: you’re reaping revenge as a hi-tech cyborg killer on a technology curve that would make the Terminator blush.


By Andy Robinson posted 4 years ago
Despite its name share, Gas Powered Games’ Space Siege is making big departures from its dungeon-dwelling predecessor. “In Space Siege,” says ever-enthusiastic honcho Chris Taylor, “We’re not adhering to any old-school system. We’re not just carrying features along like baggage, we’re dumping it if it doesn’t make sense.”And he’s not joking either: “We’ve dropped


By Martin Korda posted 4 years, 6 months ago
It's an impressive list. Total Annihilation. Dungeon Siege. Supreme Commander. So it's hardly surprising that, as the first tantalizing tidbits of information trickle into our inboxes, proclaiming that games development legend Chris Taylor (the man behind these three PC gaming leviathans) is working on a brand-new space-based RPG called Space Siege. Also joining us for our chat is lead designer Daniel Achterman. Staying true to the frenetic action-RPG formula that brought Gas Powered Games
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