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Space Siege


Space Siege

Chris Taylor, the best excited designer ever, shouts excitedly at us

Despite its name share, Gas Powered Games’ Space Siege is making big departures from its dungeon-dwelling predecessor. “In Space Siege,” says ever-enthusiastic honcho Chris Taylor, “We’re not adhering to any old-school system. We’re not just carrying features along like baggage, we’re dumping it if it doesn’t make sense.”

And he’s not joking either: “We’ve dropped multi-character parties, we’ve dropped the inventory system, we’re even dropping experience for God’s sake!” Space Siege, says Taylor, is all about stamping out the traditional RPG restrictions and bringing choices over to the player. “In the old design you’d find a gun and you couldn’t use it because you need more experience. That’s just dumb: if you find a cool gun, you want to use it.

“The closest we get to that is ‘It’s too heavy, you can’t wield it because you don’t have a cybernetic arm,’” and there’s where the most conscience-testing component of all comes in; the ability to strip your character’s limbs and replace them with hulking machines, swapping humanity for strength.


 
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The Knowledge
Space Siege
Space Siege

Genre: Role Playing
Release date: Aug 12, 2008
Published by: Sega
Developed by: Gas Powered Games
Min system requirements: P4 2.6GHz, 512MB RAM, 128MB 3D card, 3GB HD space, broadband internet connection
Recommended system: P4 3.0GHz, 1GB RAM, 256MB 3D card
Multiplayer Modes:
Offline
2 player CO-OP
1 player SOLO
Online
4 player CO-OP
6 DECENT
Read the review
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