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Space Empires V


A minor gem lies underneath this pile of space dust

A game this size needs much better documentation and in-game help than it has, and the tactical combat can get frustrating if you lose track of which ships have run out of missiles (repair and resupply are crucial). But there is a minor gem underneath all the dirt. If you stick with the smaller campaigns, you can focus on mastering the interface and designing the ultimate space fleet. Sometimes Space Empires V takes its commitment to customization too far, but there’s never any doubt who the emperor is.
You'll love
  • The universe never seemed so huge
  • Lots of customization
  • Smaller worlds are very replayable
You'll hate
  • The micromanagement
  • The interface needs a rewrite
  • Campaigns can take forever

 
The Knowledge

Space Empires V

Genre: Strategy
Release date: Oct 16, 2006
Designer: Aaron Hall
Min system requirements: Pentium 500 MHz, 128 MB RAM, 500 MB HD space, DX 8.0
Recommended system: 1 GHz, 256 MB RAM
Multiplayer Modes:
Offline
1 player SOLO
6 DECENT
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