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Space Empires V


A minor gem lies underneath this pile of space dust

Space Empires V is about conquering and exploring and it does that well enough, especially if you are into micromanagement. The interface is convoluted enough that you learn to appreciate the hotkeys. It is difficult to scroll through planets and you can lose track of who owns what. There are a lot of options, though, and 4x gamers (who love explore, expand, exploit, exterminate empire building games like this one) love their options. The universe never really feels alive, but it does feel like you are slowly getting it under your control. The computer opponents are little more than a nuisance, but protect their own systems quite vigorously.
The research tree is huge, and not laid out particularly well, but you can tailor your research to industrial might or warlike pursuits much more closely than you can in similar titles. The races are randomized each time out, so you never get much of a feel for your opponents, but they are mostly speed bumps on your road to galactic supremacy.

 
The Knowledge

Space Empires V

Genre: Strategy
Release date: Oct 16, 2006
Designer: Aaron Hall
Min system requirements: Pentium 500 MHz, 128 MB RAM, 500 MB HD space, DX 8.0
Recommended system: 1 GHz, 256 MB RAM
Multiplayer Modes:
Offline
1 player SOLO
6 DECENT
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