Soldier of Fortune: Payback


Videogame technology is evolving. Where animation for the Apple II’s Prince of Persia was achieved by the developer sticking a sheet of tracing paper over videos of his little brother performing acrobatics, we now have motion capture, destructible environments and specular reflection (whatever that means). Nevertheless, all the technological innovation in the world can’t save those games lacking that special something – good game design. Want a few examples? Read on...


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