Sept 25, 2007
Developer, Ironclad has ambitious plans for the design of Sins of a Solar Empire. Billed as a "RT4X," the game attempts to marry gigantic playing fields and deep strategy - on a scale usually reserved for turn-based 4X titles - with the fast-paced action of an RTS.
Like most 4X titles, Sins looks huge. Maps vary in size from large to gigantic, with the smallest consisting of several planets while the largest features multiple solar systems with planets orbiting each star. Add on