Of the game's 500+ buildings, just under 200 are locked from the start, but nearly all of them were opened up after a mere 10-15 hours of casual play, so there's no huge barrier to what passes for progression in Societies.
In fact, that ease of entry is an important element of Societies, which is sure to pick up some fans from the same crowd that has made The Sims such an unabashed success. Yes, we're talking about the much-maligned casuals. Where SimCity proper required intense mental concentration to balance the many fronts of running a realistic city, Societies allows players to kick back and experiment with very little worry of their city heading in a direction they don't like or falling prey to a disaster... unless they summon one.





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