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SimCity Societies


SimCity Societies - updated impressions

Run your own damn city how ever you please

To make your residents happy, you'll install entertainment venues such as retail chains or dive bars. If your Sim becomes unhappy, then they'll skip work and go rogue. From there it's up to you to make them happy again. Maybe move them to a new house? Change jobs? Add a shopping mall in their neighborhood? It's all up to you and adds some much needed depth to what exactly will make your city successful.

In addition to the 500+ buildings at your disposal, many of which are city-specific, you'll have access to "Building Cards" that more or less explains how the building works, how many Sims occupy it, if you're making money and any tips on what you should do to raise more dough.

With numerous goals and achievements to obtain based on city-type, this resurrection of the SimCity franchise appears to contain the most variety yet. We'll have a full review of Societies once it's released in mid-November. Watch this space for more info.


 
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The Knowledge
SimCity Societies
SimCity Societies

Genre: Simulation
Release date: Nov 15, 2007
Published by: EA GAMES
Developed by: Tilted Mill Entertainment
Min system requirements: 1.7 GHz Intel CPU or equivalent, 512MB RAM, 2.1GB HD space
Recommended system: 2.4 GHz Intel CPU or equivalent, 1GB RAM, Nvidia 6800 video card or equivalent
Multiplayer Modes:
Offline
1 player SOLO
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