Oct 25, 2007
How difficult can it be to stimulate an economy and please everybody all the time? The original SimCity games tasked you with making a healthy dose of greenbacks by increasing the population and number of buildings despite the occasional tornado or Godzilla mucking things up. Not so in SimCity Societies, EA's radical reinvention of the franchise. Rather than crafting only one type of burg to rack up cash and Mayoral popularity, EA has given you the tools to erect a city with a
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First things first: the name. This is, for all intents and purposes, SimCity 5. The very desktop shortcut EA used to launch the demo was labeled so.
The Societies part is there to denote a shift of emphasis away from zoning - painting large areas of land with broad "residential" or "commercial" strokes - and toward choosing every building in your city personally, and focusing them into smaller districts - societies. It's more about building communities of people and managing their mood than
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