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Silverfall


An Action RPG that dares ask: is natural better than man-made?

Once out of the tutorial and back with our fresh, wimpy character, the world unfolded in a series of quest and sub-quests, all nicely laid out in our quest log, with color coded arrows on the mini-map leading us to where we wanted to go. Right from the start the option to go with technology or nature is offered, so choose wisely. We could relearn our skills for a (somewhat hefty) sum, but once the world is set down a path there's no going back.

Silverfall doesn't offer anything dynamically new, but it's a fun world full of things to whack with a satisfying storyline and well thought out characters and skill development. It's available both in a box through normal channels or via download from the Silverfall website for $39.99 (do not expect a fast download, though, at best it's four to five hours) and for the Action RPG fan, is well worth it.

You'll love
  • The traditional Fantasy world
  • You affect the environment
  • Detailed character development
You'll hate
  • Clunky camera and movement
  • Re-buying your gear after dying
  • It's a long download

 
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The Knowledge
Silverfall
Silverfall

Genre: Role Playing
Release date: Mar 20, 2007
Published by: Atari
Developed by: Monte Cristo
Min system requirements: Pentium 4 2.8 Ghz or equivalent, 512 MB RAM, 10 GB HD space, ATI Radeon 9500 or NVIDIA 6600 GT
Recommended system: Pentium 4 3 Ghz or equivalent, 1GB HD space, 256MB ATI Radeon X850 or NVIDIA GeForce 6800GT
Multiplayer Modes:
Online
8 player CO-OP