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Silverfall


An Action RPG that dares ask: is natural better than man-made?

You start out in town of Silverfall, which is in the process of falling into the hands of a bad guy. You don't know how bad, but there's people running and screaming and dead bodies about, so probably pretty bad. Your newly created character is sent packing along with the other civilians, and the tutorial begins, casting you temporarily as an overpowered Archmage (a nice teaser of powers to come) and teaching you how to walk, talk and interact in the world.

The movement feels clunky, using a standard "point and click where you want to go" device, and though it smoothed as we got used to the controls, we still found it hard to navigate around objects and occasionally had to fight between the camera's point of view (a close up of our character's face) and the character's environment (something hitting us fairly hard). The commands to kill things, however, were simple and by spamming the left or right mouse button evil minions were easily dispatched. Not exactly a deep strategy, but it yielded satisfying results nonetheless.


 
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The Knowledge
Silverfall
Silverfall

Genre: Role Playing
Release date: Mar 20, 2007
Published by: Atari
Developed by: Monte Cristo
Min system requirements: Pentium 4 2.8 Ghz or equivalent, 512 MB RAM, 10 GB HD space, ATI Radeon 9500 or NVIDIA 6600 GT
Recommended system: Pentium 4 3 Ghz or equivalent, 1GB HD space, 256MB ATI Radeon X850 or NVIDIA GeForce 6800GT
Multiplayer Modes:
Online
8 player CO-OP