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The movement feels clunky, using a standard "point and click where you want to go" device, and though it smoothed as we got used to the controls, we still found it hard to navigate around objects and occasionally had to fight between the camera's point of view (a close up of our character's face) and the character's environment (something hitting us fairly hard). The commands to kill things, however, were simple and by spamming the left or right mouse button evil minions were easily dispatched. Not exactly a deep strategy, but it yielded satisfying results nonetheless.
