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Silent Hunter: Wolves of the Pacific


Silent Hunter 4: Wolves of the Pacific - hands-on

Submarine series surfaces and sets its scopes for the Far East

There’s a good chance that the Silent Hunter submarine-sim series slipped past your sonar despite its success with critics and a loyal fan base of modders and mapmakers. A few years ago, Silent Hunter III grabbed us by the collar and threw us in a giant metal tube of destruction - filled with surly seamen to manage - and ordered us to sink warships ready to blow us to smithereens. Not an easy task. But the game succeeded in delivering an immersive and convincing simulation of what it must have been like to command a U-boat through deadly waters.

Fast-forward to today and developer, Ubisoft Romania looks ready to up the ante once more with Silent Hunter 4: Wolves of the Pacific. Set in the Pacific theater of WW-II, Silent Hunter 4 will toss you into the tumultuous tides of the submarine war between the US and Imperial Japan.

During our brief play session we took some time to admire our sub with the free camera mode. The ocean looked nice and glassy as our vessel carved its way through the calm sea. But after having our fill of the game’s amazing water effects, we set off to blow some things up.


 
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The Knowledge

Silent Hunter: Wolves of the Pacific

Genre: Simulation
Release date: Mar 20, 2007
Published by: Ubisoft
Developed by: Ubisoft,Ubisoft Romania
Min system requirements: 2.0GHz or equivalent, 1GB RAM, 6GB HD space, 128MB DirectX 9.0c video card
Recommended system: 3.0GHz or equivalent, 2GB RAM, 6GB HD space, 256MB or greater, DirectX 9.0c video card
8 GREAT
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Submarine series surfaces and sets its scopes for the Far East
PC Preview  -  Feb 6, 2007