In short, if there’s an FPS somewhere out in the ether that will prove that PC gamers and Xbox 360 gamers can play a happy song together in eternal happiness like ebony and ivory, then this is certifiably, undoubtedly and categorically not it. The battle to level the playing field between mouse and gamepad has simply left the PC version of Shadowrun woolly, hollow and redundant.
There are moments when the rock-paper-scissors mentality of the magical and technophile powers available, suddenly connect, and for the length of one firefight the game becomes exactly what its creators intended it to be: fun. Such moments are fleeting though, and lost in an avalanche of dross. In all honesty the best thing about this game is that it’s senselessly tied to Windows Vista, so no one will end up playing it.





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