With all the attention being paid to the vaunted New Xbox Experience interface that will launch later this month for the Xbox 360, Microsoft quietly updated the Games for Windows - Live client today. The update doesn't introduce any new functionality--that is planned later on with the release of a desktop client as well as the Games for Windows - Live Marketplace. However, the update does give the GFW - Live client a whole new look that's better suited for PCs...
In September of 2007 Shadowrun developer FASA Studio's shut down, about 50% of the staff was absorbed into Microsoft Game's Studios. A few months later a company called Smith & Tinker was founded by the original founder of FASA corporation. Many see Smith & Tinker as the successor to FASA Studios. Around the time of founding, S&T licensed out FASA Studio's old IP's, they did not reveal their intentions with them.
Lots of random little great deals have popped up post Christmas for you to spend any left over (or newly received) monies.
The shadowrun update adds some much needed server fixes, which should hopefully improve the disconnect's which players are encountering all the time.
Though it was the subject of much debate, Shadowrun remains one of the titles on the 360 that Ars Technica quite enjoyed-even if it isn't the best value in the world. Those among us who decided to ignore the content qualms and license-use to enjoy the game itself, however, have been privy to some other issues that have cropped up since early after release. Long waits for matchmaking, broken achievements, and dumb bots were but a few of the problems that revealed themselves over extended playtime.
All good things must come to an end, and today the final episode of Rooster Teeth's 1-800-MAGIC series, based on "Shadowrun," will be released.
The free digital magazine includes previews of Bioshock and Crysis, as well as an interview with Richard Garriott about the new MMO, Tabula Rasa. The man who invented MMOs is hoping to re-invent them.
Tired of waiting for Falling Leaf to produce drivers so you can play shadowrun on Windows XP? The wait is over.
While Frank and Ben Kuchera of Ars Technica are rather enamored with Shadowrun on the 360 and the PC, as a game it's a rather hard sell. The price is high for a multiplayer-only title, and of course it requires Vista to run. Same thing with Halo 2 on the PC: it's basically a older Xbox game that requires Vista for absolutely no reason and shows that Live on Windows still has quite a ways to go before it's a killer-app. Clearly these games aren't worth $50 apiece. Luckily, Circuit City has you covered: buy Halo 2 on the PC for $40, get Shadowrun free. It's like only being charged $20 for each game and, if you have Vista, that's a helluva deal.
Xbox 360 gamers are starting to show their muscle as Shadowrun tops the Gamefly Top 10 list with Forza Motorsport 2 not far behind the pole position... Other notables include Mario Party 8 and Resident Evil 4 for the Nintendo Wii, while Darkness takes the top spot for the PlayStation 3.
Upgrading to Windows Vista has been a broad leap for the few PC gamers out there who have made the jump. Unlike previous Microsoft software releases the feature set of their latest OS just isn't that compelling.
Microsoft Game Studios has announced that Shadowrun, the game developed by FASA Studios for Xbox 360 and PC, has shipped to retail stores. Shadowrun is a team-based first-person shooter for up to 16 players that combines ancient magic with modern weapons and features cross-platform gameplay between Xbox 360 and Windows Vista owners. A Shadowrun demo will be available for download via Xbox LIVE Marketplace.
FASA has given word on when we can expect the Shadowrun demo to hit Xbox Live Marketplace. As a means to give gamers with Halo 3 Beta withdrawal a quick fix, it will go live on June 6th.
While nobody can really say if PC gamers will embrace achivement points, it seems likely they will. Many already spend colossal amounts of time plugging away for experience points in MMOs, performing all sorts of strange tasks in order to get that one reagent to drop, or to level up that one weapon skill. Well, same deal with the achievement points. You do lots of weird stuff and get rewarded; pretty basic. Yet on the Xbox 360 the meta-game of achievement grinding roots itself deeper and deeper in X360 gamers' minds every day, spurring some to go out and buy King Kong and Teenage Mutant Ninja Turtles just because their achievements are so easy to unlock. It's a strange fascination since achievement points don't do anything. They just sit there, a public aggregate, a numerical representation of your dedication to gaming, or embarrassing reminder of how you spend your time.