Sega has teamed with Valve to bring more Sega-published titles to the PC download service, the companies announced today. The recently released offroad racer Sega Rally Revo (PC, PS3, PSP, X360) is available for download now, with titles like Petroglyph's Universe at War (PC, X360), Sports Interactive's Football Manager 2008 (PC), and Shiny Entertainment's The Golden Compass (PC, PS2, PS3, PSP, Wii, NDS, X360) coming soon to the service.
The review scores from EGM #222 (December 2007) are revealed:
SEGA has released a playable demo for SEGA Rally Revo (known in Europe simply as Sega Rally) allowing you to try out the first title developed by the newly formed SEGA Racing Studio. The demo includes 1 track, drivable in a Golf GTI.
SEGA today confirmed that SEGA Rally will include, among others, the Mitsubishi Concept-X, the recently revealed McRae Enduro, the RUF Rt 12 and a uniquely customised HUMMER H3. SEGA Rally will be released across Europe on the PS3, Xbox 360 and the PC on September 28th 2007.
Much-anticipated Sega title The Club will miss the Christmas release window, after the publisher admitted that its release has slipped until next year.
This morning, Sega has also unveiled it's Games Convention Lineup for this month, with less than three weeks away from the event, gaming publishers have been showing their line up of titles that will be present at LGC in Germany this month. They will be showing the online version of Virtua fighter 5 for the X360 for the first time along with other surprises and guests.
SEGA announced today that its SEGA Rally franchise is not only coming to next-gen platforms, but will also be making an appearance on the PSP. Not developed by SEGA Racing Studio like the other versions, SEGA Rally PSP will be developed by Bugbear Entertainment, known for the Flatout racing series.
Change is never easy, but for those looking ahead to Sega's new rally game, it's going to make things a lot more interesting. Nothing in Sega Rally embodies this spirit more than the tracks themselves. Whether cut through snow, mud or gravel, the tracks will react realistically to the pounding they take, Guy Wilday, director of UK-based Sega Racing Studio, told Kikizo recently.