Massively: "Back in September, when we first noticed the hiring of Tom Hale (T Linden) as Linden Lab's new Chief Product Officer, we had a little difficulty envisioning quite what Hale's role would even be, given that Linden Lab and Second Life was very platform-oriented and had very little product-focus. Apparently, adding that focus as an extra consideration throughout the business seems to be the thing.
Via Massively: "The Second Life viewer dev team has been working furiously away for some time now, and you may be forgiven for wondering where the fruits of that labor are. It has, after all, been some time since we've seen a new viewer other than emergency security fixes."
Develop a virtual world application to make user's lives better
Massively: "Since the announcement of Openspaces 3.0 product pricing for Second Life (and the subsequent update to a reduced specification Openspaces 4.0 product), Linden Lab has seen its virtual world shrink for the first time on record with a net loss of 24.05 million square metres (a little less than 6,000 acres).
The published, key metrics for Second Life for the month of September are now available as both an Open Document Spreadsheet and in Excel format.
Tom Hale, formerly Senior Vice President and General Manager of the Knowledge Worker Business Unit at Adobe Systems has been hired to fill what is apparently a new role at Linden Lab: Chief Product Officer. Hale, as CPO will be reporting to new Lab CEO, Mark Kingdon.
Massively: "Phatland (aka Phat Cat's Jazz club) was originally founded by Dilbert Dilweg and Charity Colville, two people who met in Second Life, worked together, fell in love, and forged a successful and lasting relationship in the physical world - not an uncommon story. Indeed, it seemed like Phatland and its club grew with their romance, up until mid 2007 or so Phatland was one of the single most popular places in Second Life by any reasonable reckoning. [...]We're not really sure what happened subsequently, or how many hands the island has been through since then, but the present owners are preparing to sell the island on eBay, starting the auction on 1 October."
Tateru Nino writes: "Linden Lab apparently is in the planning stages for an upcoming rollout of new, "Class 6" hardware for Second Life, representing a step up from existing Class 5 server systems. Little is actually known about the roll-out, but they appear to be part of another project to migrate the server systems from 32-bit to 64-bit. How far along in that planning they may be is uncertain."
A new Second Life viewer is available. Not a release candidate, but an update to the 1.20 series - what's generally referred to as an 'official' or production viewer. The version number for this release is 1.20.16 (97603), and only contains one listed change over 1.20.15.
Tatero Nino writes:
Massively: Not a good month. Mostly things seem static, with slight gains being offset by slight losses (aside from the continuing bleed of subscriber accounts). Basically it seems that Second Life experienced no significant growth for August 2008.
Remember back in August where we predicted that a corporate/enterprise version of the Second Life grid was more or less inevitable? Well, that appears to have functionally come to pass, though the details are still hazy.
Massively: On a bit of a tangent to the battle between SLART's Richard Minsky and Linden Lab over the SLART trademark (which we will be getting back to, as there have been interesting developments there), we're going to take a few minutes to look at a rather interesting development surrounding the 'SL' trademark.
Continuing the attempts to further stabilize the new Second Life server code, SLS-1.24.5 will be replaced with SLS-1.24.6 in the latter half of this week, Wednesday through Friday. There are also some signs that precursors to yet another revision, SLS-1.24.7 are already undergoing preliminary testing.
Massively: "Ladies and gentlemen, we'd like you to give a big hand to the US Unlawful Internet Gambling Enforcement Act of 2006, which is back with us once again as a special, and rather unexpected guest. You see, while the UIGEA initially kicked around in 2006, the actual regulations that will implement it are just about to kick off.
Linden Lab's Frank Ambrose (Senior VP of Global Technology) has weighed in with his first public statement.
Linden Lab's Jack Linden, head of the land team has announced that Linden Lab will not go ahead with previously-announced plans to license network advertisers on the mainland of the virtual environment Second Life.
Massively: Linden Lab have been working very hard to attempt to bug-fix and stabilize the SLS-1.24 Mono-enabled Second Life simulator server software (try saying that three times, fast). Since Monday, the 8th of September, we've counted no less than 19 distinct versions of 1.24.5 that got far enough along to test.
A 9/11 remembrance was held in Second Life yesterday on the seventh anniversary of the terrorist attacks on New York City and Washington, D.C.
Massively: "Earlier this year, we made a number of attempts to determine how Linden Lab handled DMCA notices on content in their virtual environment, Second Life. Linden Lab declined to answer at the time, however, the owners of a clothing and accessories store ~*Fresh Baked Goods*~ (whom we will call FBG for brevity) were recently the recipient of one such DMCA action, and have documented the whole process from their end of things.