Character skills and the in-game weather cycle add some color and artistic flair to the otherwise drab terrain, while the game’s sound design and music are appropriately atmospheric and appreciably not annoying. The Commander mode is a bit too Spartan and other than casting buffs on your troops, it isn’t very helpful or intuitive. In fact, that lack of intuitiveness could be said about the entire game. There’s definitely some enjoyable substance here, as die-hard Savage fans will attest. But newcomers may feel like they’ve been thrown in the water with no life preserver when trying to figure out how everything works. If anything, Savage 2 leaves us with the distinct impression that perhaps the gaming world just isn’t ready for these two popular genres to join together in holy matrimony.
Jan 29, 2008













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