Breaking news! Toad isn’t actually a toad... street fighting doesn’t involve fireballs… guns rarely come with chainsaws attached… and a theoretical physicist has never spent his scientific career smashing zombie head crabs with a blood-soaked crowbar.
As we demonstrated last week, however, the real world would be a hell of a lot more interesting if any of the above was true.
This week's bombshell dropped by Valve delaying Half-Life 2: Episode Two AGAIN has kicked off renewed discussion on episodic gaming. Is it working and is it a good idea to release games in this format? Lost would have been canned long ago if the ABC couldn't get its episodes out on time.
It all hangs, of course, on the developer. When a major studio like Valve leaves us waiting 18 months between episodes, you'd be excused for reacting negatively to episodic gaming. But then take a look at