Sacred 2: Fallen Angel


By Jon Blyth posted 3 years, 6 months ago

Although well-received by critics, the first Sacred was much bigger in Europe than in the US and UK. It had a robust and entertaining combat system, which only rarely succumbed to the fatigue of repetition that the genre is known for.


By Desslock, PC Gamer US posted 3 years, 9 months ago

Sacred was a massive, innovative action RPG that impressed us enough to be proclaimed PC Gamer’s RPG of the Year in 2004. But, like all games, it was imperfect; most notably, its hack-and-slash combat quickly became repetitive, and controls occasionally felt imprecise. After finally playing some of its much-anticipated prequel, I’m convinced that Sacred 2 will address the gameplay faults that burdened its predecessor and deliver


Tyler Nagata - GamesRadar
By Tyler Nagata posted 3 years, 12 months ago
We're genuinely excited about Sacred 2: Fallen Angel for the PC. The promising title looks like the next natural step for those with any love for dungeon crawlers like Diablo or Titan Quest. Unfortunately, we doubt the 360 version will strike the same chord, as its audience may be unfamiliar with the mostly PC-centric genre.Visually, Sacred 2 has come far since its predecessor first released. Small details, like blades of grass swaying gently


Tyler Nagata - GamesRadar
By Tyler Nagata posted 3 years, 12 months ago
While it won't melt your eyeballs with graphics too awesome for human beings to handle, Sacred 2: Fallen Angel looks like it might make left-clicking for loot fun again. In terms of visuals, the action RPG has come a long way since its predecessor released. Small details, like blades of grass swaying gently with the breeze or how your character actually gets wet when it rains, give the game's tried and true dungeon crawling gameplay mechanics

By GamesRadar US posted 4 years, 9 months ago
Weve gone years without a successor to Diablo II - perhaps the MMO-boom put a dampener on the need to wander through caves with swords of increasing girth, facing monsters of increasing size and fangs. Whatever, in the run up to what could be the announcement of Diablo III; prime examples of hackage and slashery are oozing out of the fantastical woodwork and sitting obstinately on the horizon. Their names are legion, and chief among them in probable worth and certainly graphical goodness is
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