Yep, downfall overthrows every fine vibe. There's lots of walking... and walking... and definitely no running... Dawdling, decade-devouring walking. And backtracking. And repeating. And puzzles that are extended nonsensically just to up the game's hour count into the teens. And sitting through lengthy pauses as well as animations that aren't even basically interesting. And getting stuck in conversations with no option to quickly exit, forcing you to glug deeply a stew of cliches and bad acting. And... we're sleepy. Jeez, this game is a lullaby. We'll get back to you later.






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