Straddling the line somewhere between sequel and expansion, Rise of Legends stands on its own story-wise, but borrows heavily from the Rise of Nations game mechanics and structure that spawned it. Legends explores the fantasy setting in three directions at once: the steampunk Vinci faction, with clockwork and gadgets to thank for their power; the Alin people, who infuse every structure and combat unit with elemental magic; and the Cuotl, a mysterious alien race who borrow their strength from
Okay, commander - put down the rifle and get out of the troop transport. Instead, grab your magic wand, or perhaps a steam-powered helicopter. You need a real-time strategy game that doesn't trot out the same old conventional weaponry, and weve got one. The hit real-time strategy series Rise of Nations is going steampunk, mixing wizadry and technology to wage war in an intriguing sequel, Rise of Legends.
Nations, legends ... this stuff sounds like it takes a lot of time, but it doesn't have