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Rise of Nations: Rise of Legends


It's Rise of Nations remixed with a 3D engine, a fantasy steampunk setting and more hotkeys than you can possibly remember.

Available on: PC
Genre: Strategy
Release date: May 9, 2006
Min system requirements: PIII 1.4 GHz or equivalent, 256MB RAM, 4.5 GB HD space, 64MB DirectX 9.0c video card
Recommended system: P4 3.0 GHz processor or equivalent, 1GB RAM, 2.5 GB HD space, 256MB DirectX9 video card
Features: Ageia PhysX card support
Multiplayer Modes:
Offline
8 player VS
Online
8 player VS
8 GREAT
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Latest Stories
Rise of Nations: Rise of Legends
Something old, something new, something borrowed...
PC Review - May 19, 2006
Rise of Nations: Rise of Legends
We side with sorcerers in a scorching hands-on
PC Preview - Apr 19, 2006
Rise of Nations: Rise of Legends
Conquer a world of sorcery, clockwork and wannabe gods
PC Preview - Apr 4, 2006
Oct 10, 2006
May 23, 2006
May 23, 2006
May 23, 2006
May 23, 2006
If you cottoned to the history-lite real-time strategy game Rise of Nations, chances are you'll dig the steampunky history-schmistory Rise of Legends too. Not exactly a sequel (it's science fantasy and uses a new 3D engine), it "borrows" elements from several hits to create an extension, but not a reinvention. Take Civilization's borders and attrition rates, mix in the Conquer the World campaign (think Total War only not as deep), then add city districts, a trim two-resource economy and ...
Rise of Nations: Rise of Legends
We side with sorcerers in a scorching hands-on
Apr 19, 2006
Straddling the line somewhere between sequel and expansion, Rise of Legends stands on its own story-wise, but borrows heavily from the Rise of Nations game mechanics and structure that spawned it. Legends explores the fantasy setting in three directions at once: the steampunk Vinci faction, with clockwork and gadgets to thank for their power; the Alin people, who infuse every structure and combat unit with elemental magic; and the Cuotl, a mysterious alien race who borrow their strength from ...   » Read Full Rise of Nations: Rise of Legends preview
Rise of Nations: Rise of Legends
Conquer a world of sorcery, clockwork and wannabe gods
Apr 4, 2006
Okay, commander - put down the rifle and get out of the troop transport. Instead, grab your magic wand, or perhaps a steam-powered helicopter. You need a real-time strategy game that doesn't trot out the same old conventional weaponry, and weve got one. The hit real-time strategy series Rise of Nations is going steampunk, mixing wizadry and technology to wage war in an intriguing sequel, Rise of Legends. Nations, legends ... this stuff sounds like it takes a lot of time, but it doesn't have ...   » Read Full Rise of Nations: Rise of Legends preview
ESRB Rating
Rise of Nations: Rise of Legends is rated:
Teen
Blood and Gore, Violence
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