We're playing Rise & Fall's multiplayer, against one of the programming team. One of the producers is acting as our tactical advisor, explaining the intricacies of this historically inspired real-time strategy game. Rise & Fall 's trick is to let you directly control a "hero" unit, as if it's an action game.
You can first order your foot troops and cannon fodder into battle, then press "Q", and zoom down to ground level. Now you can personally run around the skirmish lines with a great big
By using traditional RTS mechanics and spicing them up with third-person action, Stainless Steel Studios' Rise & Fall: Civilizations at War was definitely one strategy game that stood out from the crowd at the 2005 E3 games show in LA.
Our first look at the game piqued our interest and left us eager to explore the hands-on aspect of battle in greater detail, so when the developer dropped by to give us a demonstration we were quick to grab the mouse and get stuck in.
While the RTS gameplay is
We're playing Rise & Fall's multiplayer, against one of the programming team. Aidan - a producer at publisher Midway - is acting as our tactical advisor, explaining the intricacies of this historically inspired strategy game. Rise & Fall's trick is to let you directly control a 'hero' unit, as if it's an action game.
You can first order your foot troops and cannon fodder into battle, then press 'Q', and zoom down to ground level. Now you can personally run around the skirmish lines with a
Rise and Fall: Civilizations at War is a "historical" strategy game that takes more creative license with history than the time you brought your parent's car home with an empty tank and a sticky back seat. But like historical movies, breathing new life into legendary icons is where the fun is, and liberties can be taken.
Thanks in part to the Total War series, the cinematic scope of epic battles in strategy games has grown bigger than ever. Rise and Fall looks like it will set that bar even