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By John Walker posted 2 years, 9 months ago

Ayumi is a petulant manga-style treasure hunter, exploring third-person hack-’n’-slash ruins. We’ll spare you the details of the pretty, jumbled cutscenes which entirely fail to explain what’s going on, because this is about as generic an action game as you could imagine; the story only there to string together a series of temples and ruins in which you hit lots of things with a sword or some bullets.


By PC Zone UK posted 3 years, 3 months ago

In the interminable wait for the announcement of a new breed of X-Com games, there’s no reason for you not to revel in this most grand royalty of PC gaming. The X-Com games work like Thunderbirds: your teams are being called out to various hotspots throughout the world from a central equipping station (like Tracey Island) where tech upgrades are researched.


By Raymond Padilla posted 4 years, 7 months ago
The sequel to one of the best comic-book games ever made, X-Men Legends II offers more of what made the original so much fun while streamlining some features to make it more approachable. The game is a dungeon crawler similar to Baldur's Gate: Dark Alliance and Champions of Norrath. This time around, the X-Men team up with their enemies to stop the menace of Apocalypse. In videogame terms this means running through a number of levels, beating the crap out of lots of little things, beating up


By Andy Kelly posted 2 years, 9 months ago

For the first five hours Wolverine is brilliant. There’s nothing particularly original or inspiring about it – it’s just loads of vicious, bloody, stupid fun. It craps all over recent travesties such as Iron Man, Watchmen and The Incredible Hulk and proves that film spin-offs can be decent if the developers put the effort in. But then it starts repeating itself.


By Paul Presley posted 3 years, 3 months ago

Ah the X series, how do we love thee? Let us count the ways... Every game reviewer has one of these, a game or series that touches them on a personal, intimate and downright naughty level, so enamoring them with their depth, breadth and endorphin-releasing wiles that he will hear no bad word said against them, no minor criticism that won’t be met with a flurry of pre-rehearsed counter points and face punches.


By Tim Stone posted 3 years, 8 months ago

Jim Ansell, the father of Total War, falls out with Creative Assembly’s new owners Sega and leaves to form an indie outfit. His studio’s first release is a thrilling thirteenth century wargame that runs Cantabrian rings round Medieval II. Reviewers love it. Punters love it. Even people that don’t like it love it. A fierce and fruitful rivalry is born. Ah, if only. In truth this doppelganger was made by a gang of Russians,

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