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By Philip Kollar posted 4 years, 3 months ago
Nov 12, 2007 History lesson time: "Tabula rasa" is a Latin phrase popularized by John Locke in the 17th century. Translated to English it reads as "clean slate" and describes Locke's notion of human nature. In terms of Richard Garriott's new MMORPG, intellectually titled Tabula Rasa, the concept works on several levels. In the game's story, it refers to humanity starting over on a new planet after an alien invasion. For gameplay it hints at the cloning system that allows you to take a single

By GamesRadar UK posted 4 years, 7 months ago
How do you see it? Old skool nostalgia or long-forgotten crap? Are you a rabid retro-head or a sneering next-gen obsessive? Either way, its a mini-war that neednt be, especially when were talking about over thirty games for less than twenty clams. Perhaps its time that both sides of the dispute kissed and made up, and we can all get in the warm and have a great game of New Zealand Story. Er,

Nostalgia? Please. As great as the original Secret of Monkey Island is, it’s a new adventure we’ve all been craving. Even though Tales is the first of the series not made by LucasArts (although Telltale have no shortage of people who worked on them, such as Dave Grossman and Mike Stemmle), make no mistake: it’s officially the fifth game in the series, not some farmed-out spin-off.



Thank goodness, the first one wasn’t a fluke. Telltale’s episodic Monkey Island revamp kicked off on a splendid high, and this second episode is easily up to the first’s satisfying standard. Strong puzzles, funny writing and a fantastic new villain in the form of Morgan Le Flay, a sexy pirate hunter who’s simultaneously Guybrush Threepwood’s biggest fan and greatest threat in ages.


Previously, on Monkey Island: Voodoo pox! Human LeChuck! Magical sea-sponges! At this point in the series, it’s almost like reviewing a TV show rather than a game. The basic structure, the characters, the overall plot – you’re not going to jump into Guybrush’s world at this point. So the question is more how well this episode continues the series, than how it might stand alone. In short... it’s strange.


And so, on to the fourth episode of Tales do we go, with the series progressing nicely. The end is nearing though and Telltale should now, surely, have begun to move on from merely being good to reminding us why we all loved the Monkey Island games in the first place. Whether they manage this is open to debate, sadly.


The end is here, the series that could so easily have been a thundering disaster has turned out to be a pleasant surprise, on the whole. Despite having perhaps some of the lowest lows of any major Telltale series, it also has the highest highs, averaging out somewhere in the “ah, that was nice” zone when you finish all five episodes.


By Chris Jones posted 3 years, 4 months ago

Though you wouldn’t guess it from the title, screenshots or, indeed, actual game, in Tank Universal you play a wrinkled old man with failing health called George. George has been to the ‘doctors’ and been advised that the best cure for his illness is a strict course of tanks, missiles and explosions, taken through a VR headset. George totters home, sticks the helmet on, and that’s the premise of the game.


By Tom Francis posted 4 years, 4 months ago
Oct 9, 2007 Let's not dwell too much on the original mod for Quake and Half-Life - that was ten years ago, not everyone played it, and TF2 is very obviously aimed at new players as much as old. Worth mentioning, quickly, is that it's got the same nine classes but fewer weapons for each, grenades have been removed entirely (thank God) and, well... look at it. Look what they did to it. The changes might sound like simplification, but like the art style it's more about exaggeration. The Spy used

By David Brown posted 2 years, 7 months ago

The most evocative, stirring part of Terminator: Salvation is the loading screen, a burning red eye glaring out at you from the monitor. After that, it just degenerates into a mindless grind through tediously textured levels, fighting dull enemies and listening to dull characters say “Connor, do this” or “Wasps!” for the thousandth time.

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