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  • The key to streamlining a concept is knowing when to stop hacking at it. Sacraboar has stripped too much from the RTS template, to the detriment of its one-on-one capture the flag action.

    Two opponents face off over a symmetrical map, each of their bases stocked with a castle (for troop spawning), a power station (they speed up construction) and a pig (your bacon flavored flag).

  • Sacred Citadel takes the long-running action RPG franchise in a new direction, to good effect...

  • Remember Myst? Of course you do. The program changed the course of PC gaming forever, with its gorgeous static graphics, mind bending puzzles, and decently twisted characters. It also spawned loads of clones after it hit big back in 1995. The Sacred Rings can best be described as one of those clones, just 15 years late. Outside of the fact that you can actually scroll the camera around each of the static screens in the game, you'd be forgiven for mixing this up for one of the aforementioned
  • How do you make children enjoy, rather than feel insulted by, edutainment games? Well, getting them to take photos of elephant poo and urinating rhinos is not a bad start. This Animal Planet-branded FPPS (first-person photography shooter) will make your child a better person in three ways: 1) education about the animal kingdom, such as why male lions are chauvinist pigs, 2) a vague sense of how photography works, and 3) a grasp of how to navigate an open 3D environment using the WADS keys and
  • Often, an unremarkable game can inspire the most conversation. Though a score of 8 was the height of our passion for Dawn of War: Soulstorm, we spent drunken, ranting hours discussing it. How, we asked, can an RTS come up with a truly satisfying metagame to link its single-player skirmishes together?Even if it’s got a bucket load of its own problems, MMORTS Saga is a fascinating answer to that question.

  • First impressions count. Sorry, Ryzom, but it's true. Within the first 15 minutes of play, I'd had one character disappear in the middle of a conversation, breaking the tutorial, encountered animals with names like biguglymonster_2b, and had been assigned a starter quest that involved - no joke - delivering a package to a nearby village, two kilometres away... within five minutes. Not that I got there. I was too busy being beaten up by giant crabs. Also, my head kept disappearing, and I was
  • One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.

  • It took 13 years, a high-profile cancellation and a corporate schism that ended with the formation of developer Telltale Games, but bizarre crimefighting team Sam & Max have finally returned to computer screens. In Sam & Max Episode 1: Culture Shock, the dog-and-rabbit detective duo hit the pavement in their festering New York neighborhood, this time to shut down an incredibly chintzy world-domination plot. Like 1993's Sam & Max Hit the Road (and Telltale's earlier Bone games), Culture Shock
  • Jan 10, 2008 Two episodes in, the second "season" of Sam & Max is already blowing the first six-game series out of the water. In fact, it's not a stretch to say that Episode 202: Moai Better Blues is the best game so far in the demented point-and-click series about a dog detective and his gruesome rabbit sidekick. It's certainly the funniest by a wide margin, being the first episode to actually make us laugh out loud more than once. And considering what a bunch of jaded humor snobs we are,
  • Zombies can improve anything - anything - and the Sam & Max series is no exception. As the second season's third episode opens, the walking dead have swarmed Sam and Max's run-down neighborhood - and strangely, that's a good thing. Frankly, the addition of a few shambling corpses makes the place livelier than it's ever been, threat of brain-eating or no.


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