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By Rich McCormick posted 2 years, 1 month ago

The key to streamlining a concept is knowing when to stop hacking at it. Sacraboar has stripped too much from the RTS template, to the detriment of its one-on-one capture the flag action.

Two opponents face off over a symmetrical map, each of their bases stocked with a castle (for troop spawning), a power station (they speed up construction) and a pig (your bacon flavored flag).


By David Brown posted 3 years, 2 months ago

Sacred 2: Fallen Angel is epic in pretty much every sense of the word. For instance, it has a power metal theme song, penned by Teutonic veterans Blind Guardian. The terrain measures an impressive 22 square miles, there are 200 character levels to attain and the number of quests approaches 500 or so. The question is whether you will stick around long enough to really get to grips with the game’s impressive array of content.


By Greg Sewart posted 4 years, 11 months ago
Remember Myst? Of course you do. The program changed the course of PC gaming forever, with its gorgeous static graphics, mind bending puzzles, and decently twisted characters. It also spawned loads of clones after it hit big back in 1995. The Sacred Rings can best be described as one of those clones, just 15 years late. Outside of the fact that you can actually scroll the camera around each of the static screens in the game, you'd be forgiven for mixing this up for one of the aforementioned


By Alec Meer posted 4 years, 10 months ago
How do you make children enjoy, rather than feel insulted by, edutainment games? Well, getting them to take photos of elephant poo and urinating rhinos is not a bad start. This Animal Planet-branded FPPS (first-person photography shooter) will make your child a better person in three ways: 1) education about the animal kingdom, such as why male lions are chauvinist pigs, 2) a vague sense of how photography works, and 3) a grasp of how to navigate an open 3D environment using the WADS keys and

By Alec Meer posted 3 years, 9 months ago

Often, an unremarkable game can inspire the most conversation. Though a score of 8 was the height of our passion for Dawn of War: Soulstorm, we spent drunken, ranting hours discussing it. How, we asked, can an RTS come up with a truly satisfying metagame to link its single-player skirmishes together?Even if it’s got a bucket load of its own problems, MMORTS Saga is a fascinating answer to that question.


By Dan Stapleton posted 3 years, 1 month ago

From the setting to the gameplay, Saints Row 2 borrows quite a bit from Grand Theft Auto - but it’s not “just another” clone. In fact, on the Xbox, the Saints Row series is probably the best-received of the many open-world carjacking crime-spree games attempting to copy GTA’s successful formula, and Saints Row 2 maintains that reputation with its fast action and goofy humor.


One of the problems with describing things that happen in Saints Row the Third is that everything you write just starts to sound like a demented Mad Lib. The green man in the gimp suit hit the luchador gang member in the crotch with an anime squid cannon. And we swear we’re not making any of that up.


Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 5 years, 3 months ago
It took 13 years, a high-profile cancellation and a corporate schism that ended with the formation of developer Telltale Games, but bizarre crimefighting team Sam & Max have finally returned to computer screens. In Sam & Max Episode 1: Culture Shock, the dog-and-rabbit detective duo hit the pavement in their festering New York neighborhood, this time to shut down an incredibly chintzy world-domination plot. Like 1993's Sam & Max Hit the Road (and Telltale's earlier Bone games), Culture Shock

Jan 10, 2008 Two episodes in, the second "season" of Sam & Max is already blowing the first six-game series out of the water. In fact, it's not a stretch to say that Episode 202: Moai Better Blues is the best game so far in the demented point-and-click series about a dog detective and his gruesome rabbit sidekick. It's certainly the funniest by a wide margin, being the first episode to actually make us laugh out loud more than once. And considering what a bunch of jaded humor snobs we are,

Zombies can improve anything - anything - and the Sam & Max series is no exception. As the second season's third episode opens, the walking dead have swarmed Sam and Max's run-down neighborhood - and strangely, that's a good thing. Frankly, the addition of a few shambling corpses makes the place livelier than it's ever been, threat of brain-eating or no.

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