To say this is influenced by Monkey Island (classic PC adventure series) would be something of an understatement. It apes that point ’n click game in terms of tone, location and humour. Fortunately, it has enough charm and wit of its own to be an entertaining and engaging adventure aimed at gamers new to adventure games. The character of Jack Keane is likeable but not a patch on Monkey Island’s Guybrush Threepwood. Fans of the
Were trying desperately to replenish our chi before our scantily-clad female character wades back into kung fu combat with a flaming horse demon. Of course, thats pretty much par for the course in Jade Empire, BioWares latest role-playing epic in which the traditional fantasy trappings have been replaced with a mythical Chinese setting. But being a port of a two-year-old Xbox title, is this a case of glorious reincarnation or ageing master?
The first act introduces you to the controls and the

In the first mission of Blood Stone you skydive onto a yacht, shoot a dozen or so enemies in their stupid little heads, and jump into a million-dollar boat for a high-speed chase. Not exactly what you’d call formulaic.
That is, until the second mission, when you fly onto a dock, shoot several dozen henchmen in their stupid little heads, and jump into a million-dollar car for a high-speed chase. Nice...
James Cameron’s Avatar certainly has all the ingredients for an action-packed videogame. The only trouble is, these ingredients are getting dangerously stale. The ‘space marine versus alien’ thing is well-travelled ground on the silver screen (particularly by Cameron); in the world of games, there’s barely a planet or extra terrestrial race left in the galaxy that we haven’t blasted our way through.
Cards on the table. This is the most awesome bad game weve had in the office in ages. Everything you might want to do as Jaws is here, from bellyflopping lone jet-ski riders to launching yourself onto a beach and thrashing your 30-foot mass towards delicious onshore humans. We didnt even think it was possible for a game that encourages the devouring of entire pods of dolphins to be bad. Somehow, we were
Real-time strategy games tend to follow a predictable pattern: build your HQ and support buildings, mine resources, gather an army and steamroll the enemy. If that's what you expect from an RTS, you won't find it in Joint Task Force. You don't build an HQ; you seize a vacant building. Need a runway for incoming supplies, troops and vehicles? Oust the local guerillas and hold it. No time to build elaborate defenses or amass an overwhelming force; the local thugs force you into action. It's

Jonah Lomu
has left a wake of human destruction in his path. Bullying through a couple of
tacklers and sprinting toward the goal line, he appears superhuman. Several
opponents have tasted the dirt and grass of Eden Park, wondering exactly what
hit them. Meanwhile, the rest of his team, a mix of rugby union greats, is
trailing their superstar teammate as he puts the ball down to officially score
a try.At this moment in time, the Lomu
All Stars are destroying a solid, but in this case hapless, French side here in
the heart of New Zealand. It’s pure fantasy, of course – Lomu doesn’t play
anymore – but offers a glimpse into how brutal, fast, and decisive the game can
be when played on a high level. Just don’t ask the French to come back anytime
soon...
Racing for 'pink slips' might not sound terribly dangerous or macho, but Juiced's take on street racing offers far more thrills and spills than EA's comparatively safe Need For Speed Underground series, on which Juiced is clearly based. Great, right? Thrills and spills... that's what we want. We want a game in which we can gamble away our winnings and lose the cars we've modified and raced for hours on end... don't we?We've been mollycoddled by our games in recent years, lulled into thinking
Sept 18, 2007
Bigger, better and more fiercely contested than any race Juiced 2 can muster will be the battle for supremacy between it and Need for Speed: ProStreet. EA's NFS juggernaut had the edge the last time these heavyweights met, but two years later THQ's street racer sequel is pumped up, primed and ready to rock. Perhaps more importantly, it's sneaked out ahead of its bitter rival.
This headstart could turn out to be massive given the growing apathy towards US-centric street racing

Jurassic
Park: The Game is unlike anything we’ve ever played before. Calling it “Heavy
Rain with dinosaurs” is a disservice to both it and Heavy Rain – despite
relying on quick time events, it’s actually pretty far from Heavy Rain. A
closer approximation would be “Heavy Rain and Dragon’s Lair with dinosaurs,”
but even that is oversimplifying things. Instead, imagine this: you’re the
director of a Jurassic Park film, and you’re in control of all of the actors
and actresses. They’ll move when you tell them to and say what you want them
to, but it’s never going to go too far off the script, and you’re never in
complete control. You’re just directing whoever needs to be directed for that
scene to move forward, even if it means jumping between three to four different
characters at any given time.
Oh, and
the dinosaurs? They’re also a part of the movie, but they’re not going to
follow your orders, so you need to get your actors to act around them, or else, they’ll be eaten, crushed, dismembered, or disposed of in other
brutal ways. Failure means you blew the scene – cut! Set it up again, start over. Everyone back in your places. Action.