Nov 7, 2007
A year before the Strugatsky brothers penned the novel that inspired S.T.A.L.K.E.R., they churned out the sixth installment of their “Noon Universe” series. Prisoners of Power was a subversive tale of totalitarianism and revolt set on a planet with an atmosphere so refractive the locals had to look straight up to see the horizon.
Were telling you all this because you wont learn it from playing the game allegedly based on the book. Galactic Assault: Prisoner of Power is
Galactic Civilizations II: Dark Avatar makes enough changes to qualify as a full-fledged expansion, though you could be forgiven for not noticing most of them immediately. The new races aren't that much different from the old ones, the asteroid mining is a minor asset to your industrial sector and many won't play the new story based campaign for very long. But developer Stardock shows that if you add enough tweaks, you can force even veteran players to rethink their entire
This is the only really good challenger to Sid Meier’s Civilization for the 4X strategy genre. And, as the word “galactic” implies, it’s bigger, funnier and just as fine looking as its supposedly superior Leonard Nimoy-voiced cousin.
Turn-based strategy games may seem dramatically old school next to their flashy RTS cousins (like Company of Heroes), but when they work as well as Stardock’s Galactic Civilizations II, we’ll happily enroll. GalCiv 2: Twilight of the Arnor is the second and final expansion pack for the critically acclaimed 4X (eXplore, eXpand, eXploit, eXterminate) space conquest game, and it makes delivering one of the most fulfilling strategy
Really, this whole review just needs one sentence. Echo Squad is a Derek Smart game set in the Battlecruiser 3000AD universe. Whether those words make you shiver in orgasmic ecstasy, or shudder like you just walked in your dad experiencing the same, they say it all. The BC3000 series is simultaneously a glorious example of one man’s desire to make the perfect game, and as much fun for the average mortal as having your toenails ripped
Nov 2, 2007
Let's pretend, for the first half of the review, that no one here has played Gears of War. We'll put our fingers in our ears, count backwards from 10 and allow the hype and hoopla to drift from our ears like a beautiful smoke effect. And… you're under.
So, Gears of War in one word: meaty. Even the sneering lips of the heroes manage to be muscular, and the dialogue stinks of five-day sweat. The weaponry is tactile, and the sound effects are like someone slapping strips of
Most adventure-gaming devotees love nothing more than to slip on their unauthorized commemorative Grim Fandago T-shirts, sigh longingly, and bemoan the fact that the genre is as dead and buried as that game's skeleton protagonist, Manny Calavera. And unless they've been willing to indulge in short episodic offerings from bigger studios like TellTale or iPhone re-creations of classics like Monkey Island, they'd be right. But the emergence of the new sci-fi noir adventure game Gemini Rue from indie studio Wadjet Eyes, with its substantial length, small winking references to LucasArts classics (a dialog option to sell jackets, among them), and ambitious dual-pronged narrative show there's plenty of life in the old point-and-click girl yet...
We came, we saw, we conquered. Thousands of years in the future, mankind has dominion over all species in the universe, ruled by a militaristic religion founded on the Savior, whose martyrdom 3000 years before saved humanity and established the empire that now spans the known universe.
Genesis Rising is publisher DreamCatchers newest, a real time strategy game set in space. DreamCatcher is known mostly for point-and-click adventures like Syberia, so we expected a lush, beautiful setting
So it turns out Windows Vista was one big Trojan horse to get Geometry Wars: Retro Evolved on the PC. Vista crept onto the newest PCs, waited until darkest midnight then Pow!, delivered a Xbox 360 Live game straight to the back of the head. We're still throbbing.
You're a little claw-shaped ship at the center of a swarm of enemies. Movement and shooting are controlled separately, both with a full 360 degrees of freedom so that you can slip away and fire at the same time. All you need to do is
It’s fortunate that somebody at Terminal Reality understands exactly what made the Ghostbusters films so entertaining. While the publishers are keen to play up the roles of Dan Aykroyd and Harold Ramis – who both contributed to the script and did the relevant voice acting – this is very much Terminal Reality’s take on the legend.