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By Tim Stone posted 3 years, 7 months ago

Three confessions: we enjoy hunting sims, we’re rather partial to venison, and we once killed a real deer (accidentally. With a Ford Escort). In theory we’re the best chance Cabela’s Trophy Bucks has of getting a decent score around here. In theory.

The trouble is we’re also not a complete idiot happy to spend hard-earned moolah on a game with all the depth and allure of a cow-pie. Truly, this is the worst


By Adam Pavlacka posted 5 years, 4 months ago
Managing the Roman Empire is no easy task, but somebody's got to do it. And in Caesar IV that somebody is you. After an eight year hiatus, the classic city-building franchise is back, in all of its micro-managing glory. Limitations on city size and esthetic requirements are the two biggest obstacles (outside of the economy) that any budding governor is going to face. Just as in real life, real estate in Caesar IV is a limited resource and how well you plan out your city can easily make or

By Joshua LaTendresse posted 5 years, 11 months ago
You've been through the hell of World War II before in first-person shooters like Medal of Honor and Brothers in Arms. But beating back Hitler's blitzkrieg has never been as shell-shockingly chaotic and intense and indeed heavily scripted, as it is in Call of Duty 2. You'll alternately fight in the American, British and Russian armies, each experience complete with fanatically historic weaponry and badly accented English. You'll regularly attempt heroic assaults against impossible odds,


By GamesRadar US posted 4 years, 3 months ago
[Editor's Note, Nov 9, 2007: We've changed this game's score from the original 9 up to a 10. The reason is simple: the more we play the game, especially against real people online, the more we grow to love it and the less we mind its few faults. It's still not perfect or even particularly evolved from the first three CoD games, but it's nonetheless one of the most finely-tuned, expertly crafted games we've ever played, and we would be wrong not to give it our highest recommendation.] Nov 5,

Wondering what to expect from Modern Warfare 3? Look no further than the opening logo. As the first letter of “MW3” dramatically flips to reveal a bright and blatant “WW3” instead, the game both promises and warns you: This won’t be realistic, this won’t make complete sense, but this will always be epic. What little restraint the first two had managed to maintain is now gone in favor of an extremely wild and, yes, occasionally wacky sendoff for the trilogy. If you’re willing to suspend disbelief and go along for that ride, however, Modern Warfare 3 is more spectacularly scripted, unapologetically over-the-top fun than ever...


By Andy Hartup posted 3 years, 3 months ago

If there’s one word that sums up World At War for us, it’s ‘brutal’. The latest Call of Duty, developed over the last two years by Treyarch – not series creator Infinity Ward – is a brutal slog through a WWII setting unlike any other. You may think you’ve ‘been there’ and ‘done that’ when it comes to this particular global conflict, but after five minutes in either the blood-soaked single player campaign or the frenzied multiplayer you’ll realise that this is far from your average, tired WWII shooter.


By Kieron Gillen posted 5 years, 5 months ago
Wednesday 13 September 2006 This first-person shooter's unannounced surprise brilliance is actually a very Wild West thing. Picture the scene: the PC saloon at midday. Prey on the honky-tonk piano. Quake IV downing whiskey at the bar. Someone walks in. The place freezes: a stranger. Everyone considers him. "Hey," sneers Gun, "your wolves look mighty funny." The stranger turns... and blows the GTA-with-cowboys game away. "Who the hell's that?" someone whispers. It's Call of Juarez. It's the best

By Tom Sykes posted 2 years, 7 months ago

After apocalyptic future worlds, there can be few settings less original than the Old West. Chuck in a desert, some dueling and a few authentic guns and you have yourselves a game, right? Well Techland don’t subscribe to that – Bound in Blood, like its predecessor, has ideas coming out the wazoo.


By Jaz McDougall posted 2 years, 1 month ago

We’re looking at our own face. We’re maneuvering a little green spaceship against the backdrop of our own face. With every laser fire, the image relayed to the game from the webcam flares with red. As we weld parts to our chassis, our face bleaches with arc lightning. It’s a cosmetic, optional effect, but another cute touch in a smart top-down shooter.


Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 5 years, 8 months ago
Imagine a game like Need for Speed Underground 2, in which you can drive around in a freely explorable city, racing other drivers or just messing around as you see fit. Now, imagine it with talking cars, a tiny desert town and nearly every hint of crime or violence removed, and you'll have a good idea of what to expect from Cars. While it ties in with the Pixar movie, Cars actually picks up where the film left off, with cherry-red racetrack star Lightning McQueen settling into the town of
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