Managing the Roman Empire is no easy task, but somebody's got to do it. And in Caesar IV that somebody is you. After an eight year hiatus, the classic city-building franchise is back, in all of its micro-managing glory.
Limitations on city size and esthetic requirements are the two biggest obstacles (outside of the economy) that any budding governor is going to face. Just as in real life, real estate in Caesar IV is a limited resource and how well you plan out your city can easily make or
The year-long wait for a new Call of Duty is over. Find out if Black Ops II improves on the COD formula, or if it's just more of the same…
Wondering what to
expect from Modern Warfare 3? Look no further than the opening logo. As the
first letter of “MW3” dramatically flips to reveal a bright and blatant “WW3”
instead, the game both promises and warns you: This won’t be realistic, this
won’t make complete sense, but this will always
be epic. What little restraint the first two had managed to maintain is now
gone in favor of an extremely wild and, yes, occasionally wacky sendoff for the
trilogy. If you’re willing to suspend disbelief and go along for that ride,
however, Modern Warfare 3 is more spectacularly scripted, unapologetically
over-the-top fun than ever...
We’re looking at our own face. We’re maneuvering a little green spaceship against the backdrop of our own face. With every laser fire, the image relayed to the game from the webcam flares with red. As we weld parts to our chassis, our face bleaches with arc lightning. It’s a cosmetic, optional effect, but another cute touch in a smart top-down shooter.
It’s an all too common mistake made by developers of short games. New attacks and abilities are introduced as the levels progress, building toward a big climax. But the result is the entire game feeling like a tutorial, with only one proper level to play at the end. Predictably enough, Caster’s third-person action only gets going right as the game is coming to a close.
Been hiking recently? If you have you may have noticed that OS maps don’t come printed with handy ‘You Are Here’ arrows. Unlike GPS screens and game maps, they don’t actually tell you where you are. Apparently (there are no instructions so we’ve deduced the following), you’re meant to compare the squiggly lines on the map with the hills, roads and woods in the landscape, and figure out your location.
Crushing girls to death using only your mind, giant robot suits and a rocket launcher in each hand. This shooter is the stuff dreams are made of. Manly, manly dreams. So why is it so disappointing?
Perhaps because the PhysX card this FPS was supposed to showcase hasnt exactly set the world on fire. It simply wasnt worth making the much-delayed CellFactor anything more than the glorified tech demo it still
A French adventure that’s aiming at the comedy end of the market. Things don’t bode well, do they? Ceville isn’t as annoying as you might imagine, but this isn’t a game for those with an ounce of cynicism in their bodies, despite that the main character should appeal to bitter types that like to complain. That’s us down to a T, but sadly Ceville didn’t strike a right chord.
Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles.
A city under siege. Aliens stalk the streets, abducting and bewitching the terrified population. Demons rise from the pavements, burning everything they see. The people cry out, begging for a hero with the strength and courage to see them safely through this darkest of nights. And look! Up in the sky! Is it a bird? Is it a plane? No! It’s... a bright pink clown with antlers and too much cleavage?