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By Rich McCormick posted 2 years, 1 month ago

No, wait! Dragons, come back! We didn’t mean it! Without you, any excitement inherent in this Russian roleplayer’s narrative is dispelled! Too late, they’re gone. And so is any real engagement with A Farewell to Dragons.


By Richard Cobbett posted 3 years, 2 months ago

The concept of an opera-singing vampire, desperate to be a star on the Paris stage, is fantastic adventure game fodder, both for its originality and for the many puzzle-design possibilities in the traditional vampire weaknesses. Every room is a thing of beauty; a glorious mix of Tim Burton and Monkey Island that doesn’t need advanced technology to impress. The music is excellent.


Jump off a tall building while opening your mouth as wide as possible, and you’re likely to emit a sound that closely resembles the name of indie developer Dejobaan Games’ latest effort. How cleverly fitting, since that’s exactly what Aaaaa! is all about. This out of control base jumping simulation wins far more than the award for being one of the longest and weirdest-named games around.



By Rachel Penny posted 3 years, 2 months ago

Forget what you’ve seen on CSI. When it comes to solving a murder case, all that you really need is the ability to locate five peaches in a cluttered bedroom. In this mystery-themed puzzler it’s not powers of deduction that’ll help you play the role of Poirot, but I-Spy skills and 20/20 vision.


Botched movie-to-game adaptations are nothing new, but blunders of the book-to-game variety may be on the rise. As the second Agatha Christie game from The Adventure Company, Murder on the Orient Express casts you as an eager assistant to the famous Belgian detective, Hercule Poirot, as you work to solve a mysterious murder aboard a luxurious train to Paris - but the fun gets derailed before you even leave the station. Sticking close to the plot of the novel, the game moves at an

By Ed Zitron posted 3 years, 8 months ago

Making an online game these days is tough, as there are few interesting settings left to force into the bizarre mold that is the MMO. Luckily for us, there’s a chauvinistic lore-trove waiting in the wings: Robert E. Howard’s Hyboria - the world of shirtless sword-swinger Conan the Cimmerian - which has now become the most brutal MMO in existence.


By William Harms posted 5 years, 11 months ago
The original Age of Empires sold a gazillion copies by ushering in the idea of epochs in real-time strategy games (where you slowly move your civilization through a series of technological ages). Since then, Age of Mythology and Age of Empires II each offered incremental changes, and Age of Empires III keeps the streak alive. That's both good and bad: the gameplay is accessible, easy to learn and very polished, but too often Age III has a "been there, done that" feeling. The single-player

By Brett Todd posted 4 years, 3 months ago
Nov 1, 2007 After two years on shelves, Age of Empires III was beginning to look like it was locked in predictability. So The Asian Dynasties expansion from developer Big Huge Games (best known for creating Rise of Nations) arrives at just the right time, like new menus showing up at your favorite Chinese place just when you're getting sick of the same old sweet-and-sour chicken balls. New civilizations that play unlike any of their predecessors, a host of revamped features, and a return to

By Adam Pavlacka posted 5 years, 4 months ago
Exploring the new world was one of Columbus' greatest feats, but it was the colonization of that land that brought about a new era in civilization. And it was that era that was chronicled in Ensemble's Age of Empires III as you took on the role of a mighty European power. Now it is time for the tables to turn as the balance shifts to three Native American tribes and you lead the WarChief to victory. Each of the three new tribes, the Iroquois, the Sioux and the Aztecs bring a new style of play

By Nathan Grayson posted 5 months, 4 weeks ago

After taking Age of Empires Online for an initial spin, we briefly removed our strategizing caps and stroking (followed by an audible “Hmmm”) beards to give you our first impressions. The short version? We were pleased with the game's offering of tiny, clickable men and assorted elements lifted right out from underneath World of Warcraft's colossal nose. Now, though...

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