What would Baron Manfred von Richthofen make of the fact that people are playing games based on his aerial exploits over 90 years after his death? It’s possible he wouldn’t appreciate it at all, given that he slammed his own ghostwritten autobiography for being ‘too arrogant’. He wanted to be remembered as a man who was doing his duty.
The console version of this WWII flight-not-quite-sim was blessed with an IL2-Sturmovik prefix, but the publishers clearly knew they’d be playing with fire if they waved that revered title around willy-nilly on the PC. Sturmovik is the first and last name in combat flight simulation.
First things first: Winter Voices is not an RPG. Not really. It sits somewhere at the crossroads of Final Fantasy Tactics, The Longest Journey, and a demo tape from some high schoolers' emo band. You get a few RPG elements, like leveling your character and putting stat points into things, but these stats really only affect combat, and to a lesser extent some dialogue options, because that's really all you do in Winter Voices: talk to people and fight...
Oct 30, 2007
Fantasy games come in many shapes and sizes, but most of them strictly follow the code of featuring the great, the good and the virtuous fending off the bad, the corrupted and the green-skinned. Sex is generally confined to a pretty elf wearing a chain mail bra, and political comment never strays much further than a Greenpeace quest in which raw magic has infected some wandering hedgehog creatures and not only rendered them mad, but also significantly upped their armour
Not many games get a second chance, but we’re glad that The Witcher is one of them. We went into it the first time around with low expectations, and after an opening chapter so boring you could use it to mine for diamonds, came out grinning at the first genuinely good, ‘proper’ RPG in years. There. We admit it. We liked it a lot.
There’s no denying this is inspired by Katamari Damacy: both share the idea of a thing moving around a landscape, collecting objects to add to its bulk. But we don’t have the PlayStation’s strange adventure game on the PC, so TWEotW will have to do.
And it does. In the face of an impending apocalypse, brought about by a giant fish head, you must collect all the nice things you’d like to take with you. Your body
Sept 18, 2007
Unless you've been hiding under a rock somewhere for the last six months, you'll know that World in Conflict is set in 1989 at the peak of the Cold War. The Soviets, on the brink of internal collapse, have invaded France (one can only presume for the wine and cheese). They then spread forth into other parts of Europe before eventually landing on US soil and bringing the fight to America. Well, that's the basic timeline, anyway - in actual fact, the missions start off with the
Soviet Assault doesn’t do anything to change 2007’s excellent Cold-War-gone-hot RTS. Instead, it weaves six new multi-part missions directly into the original campaign, so you play as both the invading Soviets and the defending US and NATO. It feels as if I’m playing World in Conflict: Director’s Cut, featuring scenes from the Russian perspective that ended up on the cutting room floor.
World of Goo is bubbling with ideas. Born from a student project to create a game in just seven days, the original’s single mechanic was the ability to pick up little black goo-balls and place them near one another to form wobbling structures of squishy struts. No goal, no purpose; just a limit to how high you could scroll and the compulsive desire to reach that limit.
What's the matter? Scared, are you? Well, it's time to be brave and dip your toe into an online world - a world where you're not the only important one. Massively multi-player online RPGs have finally grown up, so there's never been a better time to try.
World of Warcraft perfects all the basics: create a character, enter a beautifully detailed fantasy world along with hundreds of other real people, take on quests and develop your character.
To be honest, there's not a lot of innovation, but