You've always meant to try a turn-based strategy game, but in light of customary distractions (school, job, sex life... anything that plays like Doom), you've avoided the genre like Homer Simpson fleeing an athletic trainer. Turn-based games are for spreadsheet sissies, you say, secretly wishing they'd make one accessible enough to fit your fidgety lifestyle. Your clandestine wishes have indeed come true: Sword of the Stars is the best candidate in years to make "you go, I go" interstellar
What is it with space pirates? They don't fly the Jolly Roger, they don't wear flowing garments and they don't abuse the word "arrrr". These guys aren't pirates; they're just losers. So there really isn't any moral dilemma when you blow them out of the sky in DarkStar One, a game that tries too hard to be a cinematic drama when it should just concentrate on what it does well: blowin' stuff up.
You play Kayron Jarvis, novice fighter pilot, on a mission to find the assassin who killed his
WarPath marched to the retail frontline with about as much hype as a straight-to-DVD movie. Without the onslaught of marketing, that usually accompanies a new first-person-shooter, it snuck into the crowded FPS trenches with hardly a whimper, never mind a war cry. Sadly, WarPath's under-the-radar release is well deserved, as it delivers an all-too familiar package that often dips into mediocrity with dated graphics and slim
Reckless destruction and gross bodily harm are two things were fond of in our games and FlatOut 2 delivers plenty of both. The focus here isnt so much on racing as it is on aggressive driving and destructible environments - cars will wreck, gas stations will explode and hordes of orange cones will go flipping through the air. And all this chaos runs surprisingly well, even on a system that meets only the minimum system requirements.
Tracks are littered with dangerous obstacles and brutal
In many ways, CivCity: Rome feels like a throwback to SimCity 2000 or Caesar II, two classics of the city-building genre. Trouble is, both those games are from 1995, making CC:R feel ancient in more ways than one.
The good news is that, if you have experience with this style of city-building game, you can dive in and start playing with nary a glance at the manual. However, mastering the art of city management is another matter, as the game and its documentation do little to help you figure out
Okay, somebody's gotta say it: Civilization IV was wimpy. Sure, it was a fantastic, addictive wimpy that had us playing till the crack of dawn for weeks. But there was something girly about a strategy game where you could build macemen, tanks and even nukes, yet not get the most out of them because defense bonuses made all-out warfare suicidal.
Say goodbye to this problem in Warlords. This expansion pack replaces cultural, space-race and those other goddamn hippie victory conditions with
Moscow to Berlin is technically the fourth game in a series that commenced with Desert Rats vs. Afrika Korps, a smart little WWII RTS that grabbed modest critical praise. If you liked that game and its successors (D-Day and Battle of the Bulge), you'll probably enjoy MtB despite its dings and scratches. And if you didn't, well, who can blame you - World War II titles are a dime a dozen these days.
What you get for the not-quite-budget price of $30 are twenty missions overlapping three
Fans of foreign horror/thriller films have already seen Night Watch. The stunning and stylish adaptation of Sergei Lukyanenko's Russian novel flew through US theaters last year, but attracted enough of a cult that someone decided to adapt the movie's universe into a game.
Night Watch centers on the conflict between Light and Dark Others - extraordinary humans who wield sorcery in an unseen war. Both factions are engaged in an uneasy truce - the Light enforce this truce with a shadowy police
If you're going to remaster Bambi and Dumbo, why not Dirk the Daring? The animated hero of 1983's arcade smash Dragon's Lair was created by ex-Disney animator Don Bluth, and over the years, he's gotten a bit fuzzy. (Dirk has, anyway; we can't speak for Don.) So, it's back to the vaults for a year of restoration from the original Technicolor negative, and the result is the extremely pretty, mega-nostalgic Dragon's Lair HD.
Dragon's Lair was the first arcade game that let you play a cartoon; its
Darwinia sounds like the sort of game that ought to involve tweaking squirmy single-celled organisms all the way up to pensive, brooding bipeds. In fact, Introversion's quirky Darwinia has nothing to do with its "Charlie Darwin" namesake. Instead, it "evolves" (if thats the word) a few coin-op principles into a psychedelic real-time strategy romp with rudimentary arcade tendencies. If retro-funky were real estate, Darwinia would own it coast to coast.
This is gaming at its weirdest, where