Crysis was the pinnacle of the modern, hardcore first-person shooter: wide-open level design, intensely violent, unabashedly difficult, with no Half-Life 2–style puzzles or obstacles that a super-powered punch couldn’t solve, and a sliver of a story compared to Call of Duty 4.
Religion, the argument goes, serves to protect the meek. Culpa Innata's vision of the near future turns this ideology on its head. It's the year 2047, and the world's developed countries have conglomerated into one absolute superpower - The World Union. Under the WU, selfishness is the currency of success, and success is rife. Disease and suffering have been eradicated, and all you have to give up to be a part of it is your privacy.
Therein lies Culpa Innata's only real failing as a point 'n'
We knew things were bound
to get harrowing in The Cursed Crusade; the game's premise is to send you to
the depths of Hell... we just didn't expect to actually be tormented. After
many hours, we've emerged from this nightmare with blistered fingers from
clunky controls, in complete disbelief over its sleep-inducing story, but
mostly, we're thankful that we didn't throw our controller over the awful AI
and frustrating glitches.The Cursed Crusade, we banish you to the
Gaming Hell you sent us to; may you never give another gamer the misery you
gave us...
Golf games are bastards. What other form of entertainment punishes you for perfection? A 100% swing, pin-point accuracy, and then the pitiful plop of the ball dropping into the water-hazard. It means that a really good golf game needs to help you find the sweet spot, a swing of, 67%, perhaps. It’s a level of subtlety that Customplay 2010 doesn’t manage.