Some four years ago, Europa 1400: The Guild arrived, a combination of RPG and strategy game that enabled you to live a virtual life back in the middle ages, climbing the ladder of medieval wealth and politics. While the game was kind of rough around the edges - most of your time was spent staring at static screens of statistics and figures - it was still surprisingly unique and really deserved a lot more attention than it got.
Sorry to say, The Guild 2 isn't even that good. Admittedly, it's a
Exploring the new world was one of Columbus' greatest feats, but it was the colonization of that land that brought about a new era in civilization. And it was that era that was chronicled in Ensemble's Age of Empires III as you took on the role of a mighty European power. Now it is time for the tables to turn as the balance shifts to three Native American tribes and you lead the WarChief to victory.
Each of the three new tribes, the Iroquois, the Sioux and the Aztecs bring a new style of play
Managing the Roman Empire is no easy task, but somebody's got to do it. And in Caesar IV that somebody is you. After an eight year hiatus, the classic city-building franchise is back, in all of its micro-managing glory.
Limitations on city size and esthetic requirements are the two biggest obstacles (outside of the economy) that any budding governor is going to face. Just as in real life, real estate in Caesar IV is a limited resource and how well you plan out your city can easily make or
Just when you think you can't get enough massively multiplayer online RPGs, or that you've seen it all, Shot-Online comes out and shakes things up. Well... sort of. The objective, just like the other MMORPG's, is raising your levels. And instead of slaughtering monsters over and over and over, Shot-Online gives you a different kind of grind: putting. That's right, swinging the club and having the ball land neatly in the sand might boost up your statistics. OK, so the concept is a little silly,
Mage Knight: Apocalypse brings the tabletop game system to the PC. Fans might be disappointed that more factions aren't playable, but character customization is easily Apocalypse 's strong suit. Choose from one of five guardian types - Vampire, Draconum mage, Elven paladin, Amazon, or Dwarf - and you'll find three skill trees for each, filled with active and passive abilities that'll help you survive and slaughter.
In the game's nicest touch, experience points and levels are thrown out in
Remember WarGames? That '80s film where Matthew Broderick plays a school kid who inadvertently hacks into the US military's defense mainframe and plays a game of Global Thermonuclear War? DEFCON is that game in all but name: a world map in glowing outline, showers of vector-graphics warheads arcing between superpowers, and the silhouettes of subs creeping ominously across international waters.
The war plays out in silence but for a ghostly soundtrack of unsettlingly off-key tones, coughing and
The original GTR stood out as an incredibly faithful simulation, entrancing despite a totally unforgiving approach to grip. This sequel softens the challenge with a far more accepting - yet, make no mistake, far more realistic - attitude to excessive behavior. Yet it's still more intense.
Drivers of GTR 2 's Lamborghinis, Maseratis and Porsches (to name a few) can breathe a sigh of relief that some grip now lingers once the rear tires start spinning, whereas before all hope would be lost. This
The most obvious difference between ParaWorld and the rest of the stagnating real-time strategy genre is its bizarre setting: a world where dinosaurs remain. Its ham-fisted, borderline satirical storyline is a bit embarrassing, as is some of the accompanying voice-over work, but such complaints are small potatoes compared to everything this game gets wonderfully right.
Everything about ParaWorld just screams low-brow fun, from the colorful dinosaurs and huge indigenous animals your troops can
The biggest problem with golf videogames right now is that the games at the top of the heap are filled with gimmicks: comically effective "spin" buttons, and super-powered shots that'll drive the golf ball farther and faster than humanly possible. Even the Tiger Woods series, for all its visual authenticity, is far from realistic.
ProStroke Golf goes the other direction, concentrating more on the real-world dynamics of the golf swing and breaking it down to the basic level for the player.
You know the drill: games based on movies tend to bite. The thinking here seems to be that younger children don't yet possess fully functioning crap filters, and are therefore more likely to squeeze some fun out of a game that adults would tire of within