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If you’ve ever played with one of those slide puzzles that you occasionally find in Happy Meals, then Cogs will instantly jump out of the screen and either drag you in or throw you out the window. You see, almost every element is tied to those cheap plastic timewasters, except in glossy, yet somewhat ghostly 3D.
As Colorelli is bundled with an entry-level Wacom graphics tablet, the urge to scribble absolute filth all over its rainbow-coloured world of Euro-accented animals never fades. Which is doubly warped of us because it's actually quite a good kids' game, where you ping-pong from Eurobeast to Eurobeast, performing a handful of variations on a scribbling or colouring theme.
I’ve played plenty of Counter-Strike clones in the past nine years, and none have duplicated the original’s addictive gameplay style, perfected map design, and balanced ballistics. Combat Arms is no exception, even though it visually resembles the four-year-old Counter-Strike: Source. It does have one advantage, however: it’s free.
When your military adventure in the Middle East goes fig-shaped you’ve got two options. Admit defeat and head home, or dig in, send for reinforcements and start listening to the locals. Battlefront have chosen the second path. This add-on is the culmination of a year-long troop surge.
In a very unconventional sort of surprise ending, Command & Conquer 4: Tiberian Twilight, the finale of the Tiberium storyline, abandons the basic mechanics the series is built on (kind of like Highlander 2, but not as insane). In fact, virtually nothing connects C&C4 to its long heritage - gameplay is far more reminiscent of World in Conflict than C&C.
See if you can guess which RTS we’re talking about here: “Your units’ pathfinding abilities are somewhat erratic, they’ll frequently stand around watching a friendly structure get destroyed, and controlling large numbers of them is awkward.” Correct! It was the one you said. And all of them.
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