While playing Prince of Persia: The Two Thrones, youll likely keep asking yourself the same question: Just who the hell would build all this stuff, and why?
But never mind that all the games structures are wildly impractical or that half the buildings in Babylon are filled with giant saw blades and retracting ledges. What matters is that it's fun. And after the dark, brooding Warrior Within, "fun" is something this series sorely needed.
Picking up where the last game left off, Two Thrones
Prison Tycoon 3: Lockdown fits firmly into the more derivative end of the Tycoon bracket. You’re running a business that has a group of customers who require certain services. You build what you can afford, and use the money from doing it well to satisfy new, more complicated desires. The difference, of course, is that your customers are prisoners, requiring outdoor gyms to lift weights in, mess-halls to eat bad slop in and shower
Pro Cycling Manager is so effortlessly baffling we’re not even sure what it’s called. It says Pro Cycling Manager Season 2008 Le Tour de France on the pdf manual – which we looked at a lot, but the press release calls it Pro Cycling Manager Tour De France 2008. Amazon calls it Pro Cycling Manager 2008 - Le Tour de France.
Only the fittest can survive when it comes to PC football action, which is why the genre is now a game of two halves featuring EA's FIFA and Konami's Pro Evolution Soccer.
Over the years the annual Christmas derbies between the two have become increasingly tense, with the former slowly evolving to mimic PES, the perennial champion. So what's the score this season?
Certainly PES retains the upper hand against an ever-improving FIFA with an instalment that's slightly less accessible but even
Project Aftermath is surprisingly competent. It’s even fun. It’s a fast, arcade action RTS which initially seems shallow, but has just enough depth to keep you going. The game is all about earning GOOP by killing enemy units and completing objectives. There are also canisters of GOOP hidden around the level, and it’s the only reserve in the game.
Playing as a biologically-altered super-soldier in a futuristic war hardly counts as a groundbreaking premise (see: Halo and Halo 2), but if you give Project: Snowblind a chance, you'll find it to be the very definition of a jack-of-all-trades first-person shooter: it does everything well but nothing brilliantly.
Strapping on the boots of critically injured soldier Nathan Frost, whose name is unfortunately as generic as his character, you're thrown on the war veteran scrapheap, so to speak,
The biggest problem with golf videogames right now is that the games at the top of the heap are filled with gimmicks: comically effective "spin" buttons, and super-powered shots that'll drive the golf ball farther and faster than humanly possible. Even the Tiger Woods series, for all its visual authenticity, is far from realistic.
ProStroke Golf goes the other direction, concentrating more on the real-world dynamics of the golf swing and breaking it down to the basic level for the player.
If someone were to make a Games Developers' Hall of Fame, I would have one and only one nomination: Tim Schafer.
This man is responsible for so many great games. His ridiculously high calibre of writing, and passion for creating lucid and flawless adventures, has brought us wonders like Day of the Tentacle and Grim Fandango, and a contribution to the Monkey Island series. A proud statue indeed.
While many attempt to reinvent the adventure game for the short attention spans of the modern era,
What's a minor thug to do? You're on the bottom rung of your criminal gang, overlooked and underpaid. Consequently, while on some shady activity at the, erm, zoo, you don't feel bad about sneaking off for a look at the piranha fish.You're just admiring the flesh-eating beasts when, suddenly, a psycho in a big trenchcoat grabs you, mutters something about "information" and then, without waiting even a microsecond for a response, plunges your head into the water and stands impassively as the
First off, a Bejeweled ‘Match 3’ role-playing game shouldn’t work. The most casual and the least casual ends of the gaming spectrum shouldn’t be brought together and tied in a strange knot like this. However, anyone who played the Nintendo DS version of Puzzle Quest will know that, against reason, it does work - and that this is a finely-balanced and incredibly compulsive re-invention of the basic Bejeweled