PC adventure-game developers usually set their stories against grand, larger-than-life backdrops, and French developer Kheops Studio is certainly no exception. In Cleopatra: Riddle of the Tomb, the fabled Egyptian temptress doesn’t play a leading role - the game’s protagonist is an apprentice astrologer named Thomas - but you work on her behalf throughout the entire narrative.As a civil war between Cleo and her brother Ptolemy
Ten years ago the idea of giving every soldier in an RTS a name, a sense of self-preservation, and eyes capable of seeing further than 100m was as mad as it was daisy-fresh. Today, every military strategy does it. No - hang on a minute - they dont, do they? Close Combat remains eccentric - a WWII skirmish series more concerned with subtlety and simulation than splosions and cinematics.
Based on a training tool made for the USMC, Modern Tactics shifts the top-down tussles from the Greater Reich
It’s short, it’s bland, and it’s got all the ingredients to be PC Gamer’s most generic shooter of ’08. Vaguely foreign-sounding enemies! A helicopter boss fight! Boring caves and industrial environments! Unsynchronized dialogue animations that make hardened soldiers seem like pixelated sock puppets!
The Foreign Legion is legendary for its hardcore training and tough regime. You could make them watch Titanic, steal their teddy bears and stub their toes and they wouldn’t even sniffle. Still, FPS Code of Honor is bad enough to have them weeping into their kepi.
In a daring departure from the dusty streets of Generistan, the story is set in the dusty streets of West Africa.
Sorry for the negativity, man, but I'm getting really bored of World War II games. I feel like I've gorged myself on rich cake. If I play another Medal of Honor game, I'll park my lunch. The endless cycle of FPS and RTS titles... how many different ways can you cut the war before it's all been done? Perhaps there's no answer to that question. But one thing's for sure: Codename Panzers Phase Two has arrived at a time when WWII games have been done to death. This armour-heavy RTS will have to do
While in reality the Cold War was won by diplomacy and economics, real-time strategy contender Codename Panzers: Cold War has decided that’s boring. Real wars are fought with bullets and dying. Thus, history must be re-written. Basically, this is the Codename series recognising that while we love bloodshed and period dress, we’re bored of World War II.
If you’ve ever played with one of those slide puzzles that you occasionally find in Happy Meals, then Cogs will instantly jump out of the screen and either drag you in or throw you out the window. You see, almost every element is tied to those cheap plastic timewasters, except in glossy, yet somewhat ghostly 3D.
After the better part of a days play, we stopped loathing Cold War, and actually started enjoying ourselves. We began to appreciate the horrific menu-obsessed mechanics, which relegate almost every action into a time-consuming bore. We agreed the animation no longer seemed like a slap in the face to anyone who spent money on their cutting-edge game machines, and instead seemed minimalist, thus freeing more memory to be squandered on character-building design
As Colorelli is bundled with an entry-level Wacom graphics tablet, the urge to scribble absolute filth all over its rainbow-coloured world of Euro-accented animals never fades. Which is doubly warped of us because it's actually quite a good kids' game, where you ping-pong from Eurobeast to Eurobeast, performing a handful of variations on a scribbling or colouring theme.
I’ve played plenty of Counter-Strike clones in the past nine years, and none have duplicated the original’s addictive gameplay style, perfected map design, and balanced ballistics. Combat Arms is no exception, even though it visually resembles the four-year-old Counter-Strike: Source. It does have one advantage, however: it’s free.