In the interminable wait for the announcement of a new breed of X-Com games, there’s no reason for you not to revel in this most grand royalty of PC gaming. The X-Com games work like Thunderbirds: your teams are being called out to various hotspots throughout the world from a central equipping station (like Tracey Island) where tech upgrades are researched.
The sequel to one of the best comic-book games ever made, X-Men Legends II offers more of what made the original so much fun while streamlining some features to make it more approachable. The game is a dungeon crawler similar to Baldur's Gate: Dark Alliance and Champions of Norrath. This time around, the X-Men team up with their enemies to stop the menace of Apocalypse. In videogame terms this means running through a number of levels, beating the crap out of lots of little things, beating up
Ah the X series, how do we love thee? Let us count the ways... Every game reviewer has one of these, a game or series that touches them on a personal, intimate and downright naughty level, so enamoring them with their depth, breadth and endorphin-releasing wiles that he will hear no bad word said against them, no minor criticism that won’t be met with a flurry of pre-rehearsed counter points and face punches.
Alien invasions might be overdone, but XCOM: Enemy Unknown presents the same old story in a way that's remarkably engaging, with some of the strongest tactical gameplay in years...
Jim Ansell, the father of Total War, falls out with Creative Assembly’s new owners Sega and leaves to form an indie outfit. His studio’s first release is a thrilling thirteenth century wargame that runs Cantabrian rings round Medieval II. Reviewers love it. Punters love it. Even people that don’t like it love it. A fierce and fruitful rivalry is born. Ah, if only. In truth this doppelganger was made by a gang of Russians,