007's latest video game journey brings you on a trip through the agent's memories of some of his biggest missions. Sadly, he seems to remember them being more boring than they really were...
Do you remember the first time you played Sim City or Civilization? The joys of constructing buildings, improving your city (or civilization) and helping it prosper are sometimes hard to remember. Instead, we recall the frustrating gameplay, convoluted menus and poorly designed battle systems that have plagued the second-rate imitations that have flooded the market in recent years. Luckily, 1701 A.D. manages to breathe life back into this crowded-but-listless genre. You won't see any far out
Before now something had kept us unaware of the macho-romanticism of the long-distance truck driver. Now, suddenly, the appeal of the open road strikes us: We’ve got a big blue truck and a delivery that needs to be in Las Vegas, like, yesterday. There’s a whiff of management, but really this is a driving simulator. Not a driving game, in that Grand Theft Auto style, no: a simulator. You pick up your load, you head out on the
Youve got a yacht, right? Because the extreme wealth weve acquired from typing stuff about video games has allowed us to purchase the fourth official GamesRadar Boat. So join us for our annual race: the first one to sail the circumference of Gangsta Party Island (thats the new ditty in the Philippines we also just bought) wins a bottle of Hennessy, and a Wii.
But you wont win. Weve been practicing on Virtual Skipper 5, and this game taught us the way of the dinghy. We are true navigators. Next
No, wait! Dragons, come back! We didn’t mean it! Without you, any excitement inherent in this Russian roleplayer’s narrative is dispelled! Too late, they’re gone. And so is any real engagement with A Farewell to Dragons.
The concept of an opera-singing vampire, desperate to be a star on the Paris stage, is fantastic adventure game fodder, both for its originality and for the many puzzle-design possibilities in the traditional vampire weaknesses. Every room is a thing of beauty; a glorious mix of Tim Burton and Monkey Island that doesn’t need advanced technology to impress. The music is excellent.
Jump off a tall building while opening your mouth as wide as possible, and you’re likely to emit a sound that closely resembles the name of indie developer Dejobaan Games’ latest effort. How cleverly fitting, since that’s exactly what Aaaaa! is all about. This out of control base jumping simulation wins far more than the award for being one of the longest and weirdest-named games around.
Just how mathematical is WayForward's second Adventure Time game? Find out in our review...
Tintin is a Belgian boy who somehow manages to be a
journalist without ever writing a word, who knocks out grown men twice his size
with a single fling of his fist, and who lives in a world where the only woman
is a jolly opera singer who exists only to make us laugh. In short, his life
plays out like a little boy's dream – or at least the type of boy who juggles
ambitions of winning the science fair with fantasies of clobbering the local
bully. The good news is that it's not a disagreeable dream, and while it
suffers from excessively easy gameplay and forced variety, The Adventures of
Tintin is a bit more rewarding than its movie franchise origins might suggest...
Forget what you’ve seen on CSI. When it comes to solving a murder case, all that you really need is the ability to locate five peaches in a cluttered bedroom. In this mystery-themed puzzler it’s not powers of deduction that’ll help you play the role of Poirot, but I-Spy skills and 20/20 vision.