Regularly described as “grand strategy,” Hearts of Iron III is certainly not “diet” strategy - It’s not even “super-size” strategy – it’s full on ‘ask the manager to see the 'special stuff' under the counter’ strategy. Taking control of virtually any nation on the planet, it’s your job to guide your people through the turbulent years of 1936-1948. ...
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About halfway through Bookworm Adventures: Volume 2, the gloves come off. Until then, you’re able to happily amble through its pretty world, enjoying the funny characters, defeating great literary baddies by making words like PIG or THIS from your arsenal of 16 Scrabble tiles, and compensating for any weak letters with the help of RPG-style magic potions. ...
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Initially we really didn’t know what to make of this Disney meets Day of Defeat oddity. ...
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World War II strategy games are a bit like pigeons: when the end of the world comes, they’ll still be trotting around, necks all puffed up, cooing in an attempt to get a leg up. That’s not to imply that Officers is some sort of spoof of World War II, or that it’ll mate with Company of Heroes and lay eggs - it just suffers from its own nature, as well as its position in a market saturated by similar games. ...
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It’s been too long since our PC screens were graced by City Interactive games, but our prayers have been answered at last. Chronicles of Mystery: The Scorpio Ritual is a by-the-numbers point-and-click adventure game that is about as generic and average as you could possibly imagine. ...
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We expect puzzle games to challenge your brain, but at least initially, Droplitz may also test something else: your patience. While rotating dials to let drops of water flow from one area to the next is a simple enough premise -- sort of like Hexic meets the hacking mini-game from BioShock -- we kept finding ourselves running out of droplets within minutes, and not nearly approaching the high scores needed to unlock later modes. ...
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It was around the time we stopped swinging through the jungle to punch a robot in the face, rip open its hatch and then punch the pilot in the face that we decided: “this game is awesome!” Of course, when we say ‘awesome’ we mean it in the ‘big dumb action movie’ sense. ...
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In 1987, Games Workshop decided that football didn’t feature enough Orcs with spiked armor. So, it transformed the old gridiron sport into an ultraviolent tabletop game of war. ...
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Vectorpark’s Flash-based games raise the bar with their mix of beautiful art, exploration, and a strong sense of glee. Windosill finds a pitch-perfect balance between Magritte-inspired surrealism and an old-world craftsmanship for building children’s toys. The result is a short, sweet adventure of a wooden train making its way through a series of puzzle rooms. ...
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Chains has the most satisfyingly squishy physics since... well, since that other indie physics-based sphere-em-up – Land of Gunk, was it? In common with 2DBoy’s hit, Ivan and Philip Traykov’s game makes a virtue of the underlying mechanics behind the puzzles. ...
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