The concept of an opera-singing vampire, desperate to be a star on the Paris stage, is fantastic adventure game fodder, both for its originality and for the many puzzle-design possibilities in the traditional vampire weaknesses. Every room is a thing of beauty; a glorious mix of Tim Burton and Monkey Island that doesn’t need advanced technology to impress. The music is excellent. ...
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The story of Violette Szabo, the real ‘Velvet Assassin’, is a deeply unhappy one. She was an Allied secret agent during World War II, but in the middle of only her second mission she was captured, tortured, abused and eventually executed. The perfect story, sixty-six years later, to make a videogame about then. ...
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Our grand unified theory of sports games goes like this (Look, we were never any good at physics, so this is our one shot at scientific immortality): first, the controls need to be simple enough to pick up in a few minutes, but have enough scope so that the player can improvise and discover tactics. Second, the gamer needs to see enough of the pitch/court/field to be able to think tactically. ...
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