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18 Dec 2007
PC Review
If Half-Life 2's nerdy protagonist Gordon Freeman is going to save the world, he's gonna need more than the crowbar he began the last game wielding. Thankfully, weapon upgrades in this first-person shooter come lightning quick. Gordon barely gets to take in any the sights and sounds of City 17 (a quarantined, run-down district ruled by gas-masked soldiers apparently called the "Combine") before he starts blasting, bashing, and exploding the living hell out of everything in sight. It's not his ...
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19 Sep 2006
PC Review
Anyone who completed Half-Life 2 - one of the most accomplished first-person shooters ever made - was left with more than a few niggling questions after the final credits rolled. Did you actually save City 17? Will hero Gordon Freeman escape from the G-Man? And did Alyx Vance, the game's leading lady, end up on the wrong end of a thermonuclear explosion? We needed answers and, finally, we've got them. Half-Life 2: Episode One is the first in a trilogy of games that continue the story of ...
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9 Oct 2007
PC Review
Oct 9, 2007 It's surreal that Valve are still churning out more Half-Life 2, three years on. As beautifully crafted as Episode One was, it did tread on a lot of its parent's toes. Episode Two certainly doesn't do that. It turbos away from them at 90 miles an hour in a customised Dodge Charger, with Alyx riding shotgun. We won't spoil any details, but Ep2 is what happens after you and Alyx break free of City 17 once and for all. The setting for most of your previous adventures is nothing more ...
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22 May 2007
PC Review
We got a raw deal from Halo. Where there should have been wonder there has been disappointment. Where there should have been one of the greatest PC games of all time, there has been a moderately entertaining shooter. You might recall that there was a time before the Xbox, a time when Halo seemed like the savior of FPS gaming on the PC: beautiful, vehicular space-war with burning energy weapons, roaring vehicles, proudly chromed aliens, all wrapped up within a mysterious ring-world sci-fi ...
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13 Aug 2008
PC Review
PC - Happy Tree Friends: False Alarm - Happy Tree Friends: False Alarm

Do not buy this game. We’ll explain why, but it’s important that we get that out of the way to begin with. Put your credit card back in its plastic sheath, so we can talk with less urgency. Happy Tree Friends: False Alarm is about $20 (including various taxes). For that, you get 30 levels, each taking between one or two minutes. ...

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18 Apr 2008
PC Review
PC - Hard to be a God - Hard to be a God

You know, we’re sure there must be a decent RPG buried in here somewhere. We think it’s at the bottom, underneath these socks, the incredibly ropey engine, some old school reports, and the amusingly broken dialogue. Hold this useless mini-map for us, and we’ll move the absolutely terrible horse riding to one side. There it is. Can you see it, poking out between the confused voice acting and needlessly fixed camera angle? ...

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9 Jan 2009
PC Review
PC - The Hardy Boys: The Hidden Theft - The Hardy Boys: The Hidden Theft

You’re a tough police chief working the Bayport area. You’ve spent years on the force, honing your investigative skills and enforcing the law. Imagine your delight when a couple of motorbike riding, spoiled rich kids decide to ‘help out’ on your latest case. You’d probably wish they stuck to stuffing their noses with coke and running over hobos. ...

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1 Jul 2009
PC Review
PC - Harry Potter and the Half-Blood Prince - Harry Potter and the Half-Blood Prince

Seven months. That’s how much extra time EA Bright Light has had to tweak and polish Harry Potter and the Half-Blood Prince after its release date was pushed back thanks to the movie’s theatrical slippage. The time could have been spent perfecting one of the most valuable game licenses. ...

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14 Aug 2009
PC Review
PC - Hearts of Iron III - Hearts of Iron III

Regularly described as “grand strategy,” Hearts of Iron III is certainly not “diet” strategy - It’s not even “super-size” strategy – it’s full on ‘ask the manager to see the 'special stuff' under the counter’ strategy. Taking control of virtually any nation on the planet, it’s your job to guide your people through the turbulent years of 1936-1948. ...

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31 Oct 2007
PC Review
Oct 31, 2007 Theres a grand, almost royal disappointment lurking at the heart of Hellgate. Its a disappointment wrought from the strange collage of game styles its inspired by. Its both a fast-paced first-person shooter recalling Half-Life and Call of Duty, and a simple action-RPG like Diablo. On paper this could, and should, be one of the great addictive pleasures of our time - an engrossing treadmill of leveling up and upgrading your weapons, skills and items, mixed with the violence and ...
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