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Reservoir Dogs

Crap games to the left of us, good games to the right, here we are - stuck in the middle with this

If only the gameplay stayed as interesting as the presentation, then we'd have a killer movie adaptation on our hands.

Whether you're driving or shooting, Reservoir Dogs feels workmanlike; not bad, necessarily, but you've already done this a million times. It doesn't help that the levels are repetitive and generic, and that some of them are recycled for different missions.

There are a couple of interesting twists, though, the most notable of which gives players the option to play like a "Psychopath" (ignore cover and run around shooting everyone) or a "Professional" (take hostages, use them as leverage to take other hostages and do as little harm as possible).

The problem is that using either approach exclusively gets really, really boring. Just shooting wildly quickly gets mindless, even if you use cover like you're supposed to. Meanwhile, hostage-taking turns into a cycle of dragging a civilian around, using them to threaten enemies into submission and then taking one of the good guys as a fresh hostage. And if you shoot at anyone afterward, all the enemies you just ordered down will jump back up, grab their guns and start firing at you from behind.

When things get too hot, you'll be able to bust out a super attack if your special-move gauge is full. If you're holding a hostage, you'll torture them as the camera cuts away (Mr. Blonde actually flicks out a razor just beforehand), which apparently terrifies all nearby cops into dropping their weapons. If you're by yourself, you'll start a "Bullet Festival," striking a cool pose and then unleashing a carefully targeted storm of lead in slow motion.
 
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The Knowledge
Reservoir Dogs
Reservoir Dogs

Genre: Action
Release date: Oct 24, 2006
Published by: Eidos
Developed by: Volatile
6 DECENT
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