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Red Faction: Guerrilla

Also known as: Red Faction 3

A core philosophy that packs quite a wallop

The urge to look for a door never quite leaves you. Which is hardly surprising, given that the regular gaming protagonist, carrying an arsenal that would embarrass an army, still can’t circumvent the flimsiest wooden obstruction. Yet in Red Faction: Guerrilla, Alex Mason makes his own entrances. With a hammer.

There is nothing in this game, aside from its mountains, that cannot be smashed to bits. Every wall, building, car and 20-story tower can be reduced to rubble by a ludicrous array of thumpingly powerful weaponry. This is a game about smashing, crushing, exploding and demolishing everything you encounter. And it’s glorious.

There’s a jumbled tale of fighting to free Mars from the tyranny of the Earth Defense Force by working for the terrorist Red Faction organization, but it’s mostly garbled and unimportant. Contested areas of Mars are divided into increasingly large sectors. Your goal is to drive the EDF from each. The baddies are removed by the completion of side quests (rescuing hostages, taking out as many buildings as possible, assaults on bases), on-the-fly quests (radio messages will alert you to nearby incidents), the demolition of key EDF structures, and through central, multi-part story missions.

As EDF numbers go down and guerrilla morale goes up, the balance will gradually shift in your favour. Don’t expect any stealth or tactical, squad-based assaults. Mason will gain the support of local guerrilla fighters, but his methods are single-minded: get in, blow it up, get away.

It’s this focused bedlam and the vast array of ways to perform it that reminds you this is from the developers who created the fantastic Saints Row 2. It’s so enormous, so varied (well, the reasons for blowing shit up are varied, anyway), and so splendidly balanced that there’s an endless desire to press forward.

The weapons, from your initial giant hammer to the nanotech rifles and singularity mines, escalate stupendously, raising the range of razing before you could ever grow bored. You buy new equipment with the game’s currency: salvage. Which you’ll not be shocked to learn is acquired by smashing stuff up. Trade it in at a safe house for new tech, then jump in a nearby vehicle to wreak more insane destruction.

The enemy AI varies peculiarly between cunning, defensive, and standing stock still while you shoot at it. Friends can similarly be a massive asset, or madly run you over with a 30 ton truck. And talking of trucks, Red Faction’s vehicles, while fun, lack a needful feeling of traction.

Yet the pacing is damned smart, the difficulty curve pitch perfect. Victories are a cause for jubilation, your losses leave you distraught. Not bad for a game that’s essentially about hitting walls with a hammer. And then there are those moments where you catch yourself looking for the way into a building, and then remember. And create your own. Maybe with a truck. That’s something that never gets old.

Sep 15, 2009

You'll love
  • Glorious destruction
  • Splendidly balanced gameplay
  • Tons of variety in ways to blow things up
You'll hate
  • Garbled and unimportant story
  • AI is sometimes dumb
  • Vehicles lack satisfying sense of traction

 
8 Comments
Order Comments: Newest First | Oldest First
DeadGirls  - 2 months 9 days ago 
Can you blow apart bodies like you can buildings? It seems kind of silly to have one without the other...
DeadGirls  - 2 months 9 days ago 
Also, it I don't know if I can trust the review of someone who uses "fantastic" to describe Saints Row 2. That game was fucking awful (at least the PC version was).
gijas04  - 2 months 9 days ago 
I agree deadgirls, nice sig by the way... SR 2 was bad, not the game content but the performance on the PC and the frame rates even on a high-end system was the horrible part. That is my main concern with RF 3. Did they port the PC controls properly? How bout save system, check point or user controled?
clippa  - 2 months 5 days ago 
You can save whenever you want but it also autosaves a lot so you never really have to.
The controls are good, nothing wrong there.
I have quite a high end system (4870x2, quad core @ 3ghz, 4gb ram) and the only way of getting a good framerate (ie above 30fps all the time) is to turn shadows off completely and put the particle quality on low. It's a good game, started off a bit slowly but it's picking up now and I'm starting to really enjoy it, the multiplayer is fun too, I recommend you get it so long as you know for sure your system will cope.
My other computer (2.4ghz dual core with 8800gt and 4gb ram) Drops to around 10fps when it gets hectic and there are a lot of bad guys and buildings coming down.
Not the greatest port but certainly not the worst.
Reviewers take note, these are the things pc gamers want to know :s
jvincent01  - 2 months 5 days ago 
clippa, turn off Ambient Occlusion in the Display Settings.
clippa  - 2 months 5 days ago 
I'm running xp64 (directx 9) so there's no option for that.
The game runs great with the shadows turned off and it doesn't look much worse. Framerate over eye candy any day of the week :D
Kalro  - 2 months 2 days ago 
Hey, it's an AWESOME GAME!!!! It's just amaizing how you could destroy everyting
ChristianWitzel  - 2 months 14 hours ago 
I must definitely say that I am pleased to have picked up the PC port to Red Faction: Guerrilla. I used the 360 controller, and the mouse and keyboard, and found that the mouse and keyboard actually work better, at least for my style of gameplay. I will admit that there are some glitches in the single player, but the multiplayer with Windows Live is very intuitive and quite exciting!
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The Knowledge
Red Faction: Guerrilla
Red Faction: Guerrilla

Genre: Shooter
Release date: Sep 15, 2009
Published by: THQ
Developed by: Volition
Min system requirements: XP, 2.0 GHz Dual-Core Processor, 1 GB RAM, 128 MB 3D Video Card, 15 GB free HD space
Multiplayer Modes:
Online
16 player VS
9 AWESOME
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A core philosophy that packs quite a wallop
PC Review  -  Sep 15, 2009