VG247: EA has confirmed to VG247 that it will still publish id Software's Rage, despite the developer announcing a sale to Zenimax today.
Chris Remo from Gamasutra writes:
IGN writes: "Id CEO Todd Hollenshead is at the conference, and while id itself doesn't have much of a presence, he sat down with IGN for some thoughts of what they're up to over in Texas, as well as a quick update on Rage. And if you thought the company was just working on Rage and Doom 4, you might be surprised. "
Ve3tro writes: "At the recent DICE event held last month Geoff Keighley asked CEO Todd Hollenshead if id's latest development Rage would release this year. "We will be probably looking at this for next year at least right, not this year?" it was obvious that Todd replied with "No, won't be out this year." while he shook his head.
"When it's done," you're done. Go running back to Duke Nukem Forever. You knew what this was.
Yesterday, a report quoting Rage lead designer Tim Willits saying that content had been cut from the id Software title due to the limiting size of Xbox 360 discs was quickly shot down by Willits himself.
The limitations of the DVD medium and Xbox 360 hardware have not forced id to cut content from all versions of Rage (PC, PS3, 360), the studio has told Shacknews.
At Austin GDC 2008, id Software's creative director Tim Willits poked fun at the notion of id giving a talk on game narrative. He then proceeded to give a talk on game narrative, detailing the ways id's new game Rage, in development for Xbox 360, PlayStation 3, and PC platforms, is fusing its story with its technology, the different ways of how telling a story in a game is unique, and how story factors into managing a franchise.
During his Austin Game Developers Conference discussion on storytelling and technology, id Software lead designer Tim Willits the developer is cutting back on the amount of content they would have liked to include in their upcoming shooter Rage. The main reason for limiting the game's content is the Xbox 360's limited disc storage, which allows about six to eight GB of data.
TGR - "Those expecting any bombshell announcements from this year's QuakeCon keynote may have to wait for another time. While id CEO Todd Hollenshead did officially announce the next Doom game, job postings for the title had already surfaced on the internet, leaking the news far in advance, mitigating much of the impact of the announcement. Nothing more than a teaser image was released regarding the title, and audience reception seemed cautious, calling for "flashlight tape" and hoping for a more robust multiplayer experience."
Word at QuakeCon ahead of id Software's annual press conference and John Carmack's keynote address is that the company's new marquee title, Rage, is still a long way from release.
IGN writes: "For years seminal first-person shooter developer id Software partnered with Activision to publish its games. That changed on Monday, when EA revealed that it had signed a deal with id to publish Rage, the upcoming shooter/driving action game that was revealed last year. It's something of a change for id, part of what co-founder and programming wizard John Carmack described as a new vision for the company. After a couple years of relative quiet, id is busy working on a number of projects, from Rage, to Quake Live (a free, Web-based version of its famous game Quake III Arena), to Doom 4."
Despite being one of the pioneers in the PC modding scene, id Software won't be embracing user generated content on console any time soon.
Speaking to Next Gen, id developer Matt Hooper said he was a fan of user-generated content, but it wasn't where id was currently heading.
"For us personally, our biggest goal is - you can see it right now - we're pushing on the fidelity, visually," he said. "For us, we're doing things ...
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Surfer Girl is back with ten new rumors including info on Team Ico's projects, whether Kane & Lynch 2 is happening or not, the next Shrek game, and the release date of Rage.
A German site, Golem.de, has posted an interview with Todd Hollenshead, id Software's CEO, that reveals id Software and John Carmack are no longer as committed to Linux as they once were. The interview also implies that the Windows version of id Software's next game, Rage, will use Direct3D rather than OpenGL. Todd also mentions that id Software has no plan for a Linux version of the id Tech 5, id Software's latest engine.
The new issue of PCGZine rates Bioshock with its highest score to date, claiming it reinvents the FPS genre and should excite all gamers, even jaded games journalists.
id Software CEO Todd Hollenshead has revealed that the company's stunning new Id Tech 5 engine actually wasn't intended for its latest Mad Max-style shooter Rage.
The game's described as a "sci-fi RPG/shooter" and has more than a passing resemblance to Id Software's Rage.The latest issue of US Game Informer, the magazine that doesn't bother printing unless it has a world exclusive on the cover, has revealed the latest shooter from Gearbox Software, Borderlands.
With id Software slowly unveiling more of its internal projects, including the Mad Max-esque Rage and the id Tech 5 engine that powers it, the studio that once led the PC engine licensing game is sending a clear message that it intends a return to form. As part of a longer discussion at QuakeCon, the rest of which will be published on Shacknews in the coming days, I spoke with id Software CEO Todd Hollenshead about his company's revitalized push into the high-end tech licensing world--a world most would agree is currently largely occupied by Epic and its widely-licensed Unreal Engine 3.