NowGamer: id Software's creative director has unveiled new details on the studio's upcoming post-apocalyptic FPS/combat racing hybrid...
Variety writes:
Lead designer for Rage confirms that the game will have consistent framerates across all platforms when it is released.
Sorry to burst your beta bubble folks, but it doesn't look like you'll be getting your hands on a multiplayer beta for id Software's post-apocalyptic FPS/racing hybrid Rage anytime soon.
We Love To Game speculates whether or not a RAGE demo will be on the way... not for a while of course, but if there will be one.
VG247: "When we say "ultimate," we don't mean he's going to die next week.
During a presentation today at GamesCom in Germany id Software's Lead Designer Matt Hooper talked about the future of Rage. Speaking to Gaming Only he said that "in the future the Rage franchise should become as big as Doom, Quake and Wolfenstein". With this statement Hooper wanted to give an indication of the importance of the new franchise to id Software.
One of the major criticism's lobbed at Doom 3 was its reliance on a "monster closet" system for spawning enemies into a level when trigger points were reached. It may have provided for plenty of frights on the first play through, but many gamers simply memorized the spawn points making short work of Zombies, Cyberdemons, and Hell Knights.
VG247: Quakecon hasn't finished yet, suckers. Nathan's still in the Texan house, and he's now updating from the Gaylord Texan on a "special" presentation of the latest Rage build.
Initially unveiled at 2007's QuakeCon, first-person shooter juggernaut id Software (Doom, Quake) debuted this detailed trailer yesterday following two long years of limited information.
You'd think designing a video game would be somewhat of a linear experience. The first thing you build is the first level…right? Not with Rage.
VG247: We've received the first image of the Quakecon stage as it's being set up, and it looks as though we may be getting a look at something DOOM-related tonight.
VG247: EA's confirmed to VG247 that id's Rage will be in the hizouse at GamesCom next week.
Following up on word that, at this stage in development, the Xbox 360 version of Rage runs faster than the PlayStation 3 build, new details have surfaced, indicating PS3 owners should have nothing to worry about when the game is eventually released.
John Carmack of iD Software reveals that RAGE's framerate suffers considerably on the PlayStation 3.
The Xbox 360 and PC versions of id's Rage sport higher framerates than the PlayStation 3 version, the latest issue of Edge magazine reveals.
John Carmack has revealed some new bits of info in the latest edition of Game Informer, including confirming that the game was indeed cut back due to the limitations of DVD (Something that was previously denied), and also talking about the technical hurdles of developing for each platform.
A website for id's upcoming shooter, RAGE, has opened up, giving gamers a chance to explore a small environment. In all honesty, there's not much there yet, just a few objects to zoom in on and look at.
Bethesda buy-out brings new team...