2011 was an excellent year for gaming, but it wasn't without its dark spots, some of which were pretty huge. And now that the dust has settled and the accolades have been handed out, it's time to shift our focus to tearing apart the worst of last year in the annual GamesRadar institution that is the Anti-Awards. Get ready, because the gloves are coming off...
In this recurring segment, we seek out top developers and ask them questions relating to game design, the gaming community, and games in general. Then we fuse them all together in video form to create a virtual symposium featuring some of the most creative minds in the industry. In this edition, we asked six developers (including Ken Levine, Tim Willits, and Todd Harris) what makes PC gamers different from console gamers. And as a special super-neato bonus, we also got answers from The Walking Dead creator Robert Kirkman and Web Soup/Nerdist host Chris Hardwick...
Ever get the feeling that enemy AI is mocking you - like it's having a joke at your expense? That's exactly what it looks like is happening here. Observe with amusement as this foe from Rage ridicules the player's reflexes. Just... can't... quite... shoot... him...
We’ve located the whereabouts for each and every collectible in the game and have even put together a video or two to help guide you in the right direction. The wasteland isn’t a nice place, but we’re doing what we can to make your stay there a little more enjoyable...
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You only need to look at the select list of key id Software titles below to understand why the developer has something of a legendary status in the world of video games.
With the likes of Doom and Quake to its name, the studio is considered the father of the modern day first-person-shooter and creator of the multiplayer formula that has made the FPS genre the most popular on the planet. The chaps at id Software will be the first to point out that they created the iconic Deathmatch but they aren't the kind to rest on their laurels. Instead the developer has managed to produce a spread of industry changing titles throughout its lifetime making it one of the most important studios in gaming history. Here's why.
Man, I'll tell ya, Texas is fricken' HOT right now. 107 degrees. Hits you like a wall. Anyway, Texas has more interesting things going on besides the weather - nerd gatherings. You can argue that cosplaying is as nerdy as it gets, but there's something especially geeky about shipping your gigantic desktop PC across the country and flying out to participate in a LAN party. Bonus points if your PC is super tricked-out...
All gamers are carnivores and savages. Oh sure, some of us rarely eat meat in real life, but when we’re in a game, the thing we most want to see is our enemies turned into meat, the more rare and bloody the better. There’s something almost primal about seeing your foe turned inside out – you didn’t just win. You ripped them asunder. And there is satisfaction there. So which game this year looks best poised to satisfy our not-at-all-unhealthy bloodlust?
id’s famous for pioneering the FPS genre with Doom and Wolfenstein 3D, and their next shooter, Rage, is aiming to change things all over again. Running on the mechanically and graphically impressive id Tech 5 engine, Rage has makes the post-apocalypse look fun, so long as you enjoy shooting mutants and driving through wastelands. And if you don’t like that, we don’t want to know you. Learn more about the huge adventure in our E3 show floor interview...
We didn’t need to play UK Truck Simulator (totally real) or whatever before declaring our picks for the best games of 2010. We have common sense and expectations. We’re not robots. Well, maybe we are, but if we are then we’re really advanced robots - like Data’s brother in TNG.
This human (or evil android) common sense also gives us the power to make educated guesses as to which games of 2011 will get award-giving gamz jarnlists like ourselves all riled up...
The latest issue of fantasy and sci-fi digital art magazine ImagineFX takes a look at id's shooter/racer hybrid, Rage. The game's art director, Stephan Martiniere, explains the process of creating concept art for the game. Even if art isn't primarily your thing, as a gamer you'll find it's still a fascinating behind-the-scenes look at what is destined to be one of 2011's biggest releases. Luckily, ImagineFX are our friends and we're able to share the entire article with you here.