So Tim "King of brilliant games that no-one bought" Schafer has pulled in 1.3 million dollars (to date) of fan funding to make the point-and-click adventure game that the industry suits said no-one wanted. This is a time for celebration. Tim has changed gaming forever right?
Well no. No he hasn't. You see there a few big problems with this victory and the blanket excitement sweeping the internet as a result of it. Though this is brilliant, and there are reasons to celebrate that you might not even have considered. Click on, and I'll explain all.
There’s a widespread notion in the videogame industry that game reviews can have a profound impact on game sales, and for the most part the evidence bears that out. But as tempting as it is to gloat about the supposed power that we, the videogame press, hold over the livelihoods of publishers and developers, it’s not always true. In fact, history is littered with countless examples of megahit games that had originally been ripped to shreds by reviewers